FBX IO: Add file handler #105212

Closed
Guillermo Venegas wants to merge 1 commits from guishe:fbx-dnd into blender-v4.1-release

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@ -43,6 +43,65 @@ from bpy_extras.io_utils import (
)
class FBX_Import_Draw:
@staticmethod
def include(layout, context, operator):
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
layout.prop(operator, "use_custom_normals")
layout.prop(operator, "use_subsurf")
layout.prop(operator, "use_custom_props")
sub = layout.row()
sub.enabled = operator.use_custom_props
sub.prop(operator, "use_custom_props_enum_as_string")
layout.prop(operator, "use_image_search")
layout.prop(operator, "colors_type")
@staticmethod
def transform(layout, context, operator):
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
layout.prop(operator, "global_scale")
layout.prop(operator, "decal_offset")
row = layout.row()
row.prop(operator, "bake_space_transform")
row.label(text="", icon='ERROR')
layout.prop(operator, "use_prepost_rot")
@staticmethod
def transform_manual_orientation(layout, context, operator):
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
layout.enabled = operator.use_manual_orientation
layout.prop(operator, "axis_forward")
layout.prop(operator, "axis_up")
@staticmethod
def animation(layout, context, operator):
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
layout.enabled = operator.use_anim
layout.prop(operator, "anim_offset")
@staticmethod
def armature(layout, context, operator):
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
layout.prop(operator, "ignore_leaf_bones")
layout.prop(operator, "force_connect_children"),
layout.prop(operator, "automatic_bone_orientation"),
sub = layout.column()
sub.enabled = not operator.automatic_bone_orientation
sub.prop(operator, "primary_bone_axis")
sub.prop(operator, "secondary_bone_axis")
@orientation_helper(axis_forward='-Z', axis_up='Y')
class ImportFBX(bpy.types.Operator, ImportHelper):
"""Load a FBX file"""
@ -50,15 +109,17 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
bl_label = "Import FBX"
bl_options = {'UNDO', 'PRESET'}
directory: StringProperty()
filepath: StringProperty(subtype='FILE_PATH', options={'SKIP_PRESET'})
directory: StringProperty(options={'SKIP_PRESET'})
filename_ext = ".fbx"
filter_glob: StringProperty(default="*.fbx", options={'HIDDEN'})
files: CollectionProperty(
name="File Path",
type=bpy.types.OperatorFileListElement,
)
name="File Path",
type=bpy.types.OperatorFileListElement,
options={'SKIP_PRESET'}
)
ui_tab: EnumProperty(
items=(('MAIN', "Main", "Main basic settings"),
@ -193,7 +254,41 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
)
def draw(self, context):
pass
space = context.space_data
if space and space.type == 'FILE_BROWSER' and space.active_operator == self:
return
layout = self.layout
box = layout.box()
box.row().label(text="Include")
FBX_Import_Draw.include(box.column(), context, self)
box = layout.box()
box.row().label(text="Transform")
FBX_Import_Draw.transform(box.column(), context, self)
box.row().prop(self, "use_manual_orientation")
FBX_Import_Draw.transform_manual_orientation(box.column(), context, self)
box = layout.box()
box.row().prop(self, "use_anim")
FBX_Import_Draw.animation(box.column(), context, self)
box = layout.box()
box.row().label(text="Armature")
FBX_Import_Draw.armature(box.column(), context, self)
def invoke(self, context, event):
if self.properties.is_property_set("filepath"):
title = self.filepath
if len(self.files) > 1:
title = "Import %d files" % len(self.files)
context.window_manager.invoke_props_dialog(self, confirm_text="Import FBX", title=title)
return {'RUNNING_MODAL'}
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
keywords = self.as_keywords(ignore=("filter_glob", "directory", "ui_tab", "filepath", "files"))
@ -227,22 +322,8 @@ class FBX_PT_import_include(bpy.types.Panel):
return operator.bl_idname == "IMPORT_SCENE_OT_fbx"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, "use_custom_normals")
layout.prop(operator, "use_subsurf")
layout.prop(operator, "use_custom_props")
sub = layout.row()
sub.enabled = operator.use_custom_props
sub.prop(operator, "use_custom_props_enum_as_string")
layout.prop(operator, "use_image_search")
layout.prop(operator, "colors_type")
FBX_Import_Draw.include(self.layout,context, sfile.active_operator)
class FBX_PT_import_transform(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
@ -258,19 +339,9 @@ class FBX_PT_import_transform(bpy.types.Panel):
return operator.bl_idname == "IMPORT_SCENE_OT_fbx"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
FBX_Import_Draw.transform(self.layout,context, sfile.active_operator)
layout.prop(operator, "global_scale")
layout.prop(operator, "decal_offset")
row = layout.row()
row.prop(operator, "bake_space_transform")
row.label(text="", icon='ERROR')
layout.prop(operator, "use_prepost_rot")
class FBX_PT_import_transform_manual_orientation(bpy.types.Panel):
@ -293,17 +364,9 @@ class FBX_PT_import_transform_manual_orientation(bpy.types.Panel):
self.layout.prop(operator, "use_manual_orientation", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
FBX_Import_Draw.transform_manual_orientation(self.layout,context, sfile.active_operator)
layout.enabled = operator.use_manual_orientation
layout.prop(operator, "axis_forward")
layout.prop(operator, "axis_up")
class FBX_PT_import_animation(bpy.types.Panel):
@ -327,16 +390,9 @@ class FBX_PT_import_animation(bpy.types.Panel):
self.layout.prop(operator, "use_anim", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
FBX_Import_Draw.animation(self.layout,context, sfile.active_operator)
sfile = context.space_data
operator = sfile.active_operator
layout.enabled = operator.use_anim
layout.prop(operator, "anim_offset")
class FBX_PT_import_armature(bpy.types.Panel):
@ -354,20 +410,8 @@ class FBX_PT_import_armature(bpy.types.Panel):
return operator.bl_idname == "IMPORT_SCENE_OT_fbx"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, "ignore_leaf_bones")
layout.prop(operator, "force_connect_children"),
layout.prop(operator, "automatic_bone_orientation"),
sub = layout.column()
sub.enabled = not operator.automatic_bone_orientation
sub.prop(operator, "primary_bone_axis")
sub.prop(operator, "secondary_bone_axis")
FBX_Import_Draw.armature(self.layout,context, sfile.active_operator)
@orientation_helper(axis_forward='-Z', axis_up='Y')
@ -871,9 +915,19 @@ def menu_func_import(self, context):
def menu_func_export(self, context):
self.layout.operator(ExportFBX.bl_idname, text="FBX (.fbx)")
class IO_FH_fbx_import(bpy.types.FileHandler):
bl_idname = "IO_FH_fbx"
bl_label = "FBX"
bl_import_operator = "import_scene.fbx"
bl_file_extensions = ".fbx"
@classmethod
def poll_drop(cls, context):
return (context.area and context.area.type == 'VIEW_3D')
classes = (
ImportFBX,
IO_FH_fbx_import,
FBX_PT_import_include,
FBX_PT_import_transform,
FBX_PT_import_transform_manual_orientation,