Fix: Mesh topology information #45

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Hans Goudey merged 1 commits from Sean-Kim/blender-developer-docs:mesh-cleanup into main 2024-03-28 01:16:51 +01:00
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@ -76,8 +76,9 @@ that can always be recreated from the basic data.
into many contiguous groups. Every group is represented by a single
integer-- the first index of the elements in the group. The end of the
group is simply the next integer in the offsets array. For example, the
face offsets `[0,3,4,7,11]` encode a triangle, a quad, a triangle, and
face offsets `[0,3,7,10,14]` encode a triangle, a quad, a triangle, and
a quad, in that order.
- **Face Corners**: Corners are how faces reference edges and vertices.
They aren't shared between faces, unlike edges and vertices. In the
mesh arrays, each face corner knows the indices of the vertex it's