Add guides on how to manually collect bug report system information #58
@ -37,18 +37,26 @@ Run `echo $XDG_SESSION_TYPE` in a terminal.
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## Graphics Card
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## Graphics Card
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Alaska marked this conversation as resolved
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TODO: Pick an option: `lspci -k | grep -EA3 'VGA|3D|Display'` or `glxinfo -B`
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There are two main ways we recommend to collect GPU information on Linux.
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or something else?
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`glxinfo`, or `lspci` if `glxinfo` isn't avaliable.
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`lspci` should be accessible on every Linux system, but the driver version is not
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printed. Is this enough? `glxinfo` may need to be installed on some distros
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(Ubuntu needs it installed), but it prints GPU and driver version.
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But only of the active display GPU, which may not be the GPU the the user is
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launching Blender with. `glxinfo` is usally provided as part of `mesa-utils`, so
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the vast majority of distros should offer it.
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Alaska marked this conversation as resolved
Outdated
Philipp Oeser
commented
proviede > provided proviede > provided
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We can write guides for each GPU vendor, but this means we need to keep it
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#### glxinfo
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updated as new GPU vendors are introduced (which may become more common if the
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Blender foundation makes a ARM on Linux version).
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Run `glxinfo -B` in a terminal (you may need to install glxinfo from your
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package manager). This will provide you with the GPU name, driver type, and
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driver version of the display GPU (the GPU usually used by Blender).
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Combine these details together and include them on your bug report form like this:
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`AMD Radeon RX 7800XT - Driver Mesa 24.1.0-devel`
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TODO: Add image
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#### lspci
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Run `lspci -k | grep -EA3 'VGA|3D|Display` in a terminal.
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This will tell you which graphics cards you have. Collect the GPU name
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and include it on your bug report form like this: `Radeon RX 7700 XT / 7800 XT`
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TODO: Add Image
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## Blender Version
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## Blender Version
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Reference in New Issue
Block a user
Maybe just mention both? (pointing out the advantage of
glxinfo
if available)