Shader: Remove outdated part from holdout shader #104444

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Brecht Van Lommel merged 1 commits from persun/blender-manual:test_holdout into main 2023-05-16 12:54:12 +02:00
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@ -11,10 +11,6 @@ Holdout
The *Holdout* shader node is used to create a "hole" in the image with zero alpha The *Holdout* shader node is used to create a "hole" in the image with zero alpha
transparency, which is useful for compositing (see :term:`Alpha Channel`). transparency, which is useful for compositing (see :term:`Alpha Channel`).
Note that the holdout shader can only create alpha when
:menuselection:`Properties --> Render --> Film --> Transparent` is enabled.
If it is disabled, the holdout shader will be black.
Inputs Inputs
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