Shader: Remove outdated part from holdout shader #104444
@ -11,10 +11,6 @@ Holdout
|
|||||||
The *Holdout* shader node is used to create a "hole" in the image with zero alpha
|
The *Holdout* shader node is used to create a "hole" in the image with zero alpha
|
||||||
transparency, which is useful for compositing (see :term:`Alpha Channel`).
|
transparency, which is useful for compositing (see :term:`Alpha Channel`).
|
||||||
|
|
||||||
Note that the holdout shader can only create alpha when
|
|
||||||
:menuselection:`Properties --> Render --> Film --> Transparent` is enabled.
|
|
||||||
If it is disabled, the holdout shader will be black.
|
|
||||||
|
|
||||||
|
|
||||||
Inputs
|
Inputs
|
||||||
======
|
======
|
||||||
|
Loading…
Reference in New Issue
Block a user