Shader: Remove outdated part from holdout shader #104444
@ -11,10 +11,6 @@ Holdout
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The *Holdout* shader node is used to create a "hole" in the image with zero alpha
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transparency, which is useful for compositing (see :term:`Alpha Channel`).
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Note that the holdout shader can only create alpha when
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:menuselection:`Properties --> Render --> Film --> Transparent` is enabled.
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If it is disabled, the holdout shader will be black.
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Inputs
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======
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