@ -131,7 +131,7 @@ Gizmo settings for :doc:`cameras </render/cameras>`.
|
||||
|
||||
Lens
|
||||
Show the gizmo to adjust the focal length (for Perspective cameras)
|
||||
or orthographic scale (for Orthograpic cameras).
|
||||
or orthographic scale (for Orthographic cameras).
|
||||
Focus Distance
|
||||
Enable the gizmo for adjusting the focus distance. To see this gizmo,
|
||||
you need to enable the :menuselection:`Viewport Display --> Limits` checkbox
|
||||
|
@ -51,12 +51,12 @@ Boundary
|
||||
Sets the type of fill boundary limits calculation to perform.
|
||||
|
||||
:All: Use the thickness of the strokes and the editing lines together.
|
||||
:Stroke: Use only the thickness of the strokes (ignore edit lines).
|
||||
:Line: Use only the edit lines (ignore strokes).
|
||||
:Strokes: Use only the thickness of the strokes (ignore edit lines).
|
||||
:Edit Lines: Use only the edit lines (ignore strokes).
|
||||
|
||||
.. _bpy.types.BrushGpencilSettings.show_fill_boundary:
|
||||
|
||||
Show Lines (grid icon)
|
||||
Show Lines (eye icon)
|
||||
Toggle show auxiliary lines to see the fill boundary.
|
||||
|
||||
.. _bpy.types.BrushGpencilSettings.fill_layer_mode:
|
||||
|
@ -119,7 +119,7 @@ since any edits to the base mesh will result in corrupted subdivision details.
|
||||
Alternatively use the :doc:`Slide Relax </sculpt_paint/sculpting/tools/slide_relax>`
|
||||
brush to slide topology to where it is needed.
|
||||
|
||||
Additional brushes like the :doc:`Multire Eraser </sculpt_paint/sculpting/tools/multires_displacement_eraser>` and
|
||||
Additional brushes like the :doc:`Multires Eraser </sculpt_paint/sculpting/tools/multires_displacement_eraser>` and
|
||||
:doc:`Multires Smear </sculpt_paint/sculpting/tools/multires_displacement_smear>` are recommended for adjustments.
|
||||
|
||||
Here are general shortcuts to use the feature.
|
||||
|
@ -13,7 +13,7 @@ This has various advantages but is especially useful for base mesh creation and
|
||||
Detailing is possible, but the slower performance on high resolution meshes and simplified cloth physics
|
||||
might not lead to desirable results.
|
||||
|
||||
The resolution of the topology is the mainly responsible for the size of the folds
|
||||
The resolution of the topology is mainly responsible for the size of the folds
|
||||
and detail level of the simulation. So an optimal and evenly distributed topology is important.
|
||||
|
||||
Many sculpting features are supported, so for example :ref:`Masked <sculpt-mask-menu>` vertices
|
||||
|
Loading…
Reference in New Issue
Block a user