Fix #104470, #104471, #104472, #104474: typos, grammar, outdated parts #104486

Merged
Aaron Carlisle merged 4 commits from persun/blender-manual:typos into blender-v3.6-release 2023-06-13 02:22:58 +02:00
4 changed files with 6 additions and 6 deletions

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@ -131,7 +131,7 @@ Gizmo settings for :doc:`cameras </render/cameras>`.
Lens
Show the gizmo to adjust the focal length (for Perspective cameras)
or orthographic scale (for Orthograpic cameras).
or orthographic scale (for Orthographic cameras).
Focus Distance
Enable the gizmo for adjusting the focus distance. To see this gizmo,
you need to enable the :menuselection:`Viewport Display --> Limits` checkbox

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@ -51,12 +51,12 @@ Boundary
Sets the type of fill boundary limits calculation to perform.
:All: Use the thickness of the strokes and the editing lines together.
:Stroke: Use only the thickness of the strokes (ignore edit lines).
:Line: Use only the edit lines (ignore strokes).
:Strokes: Use only the thickness of the strokes (ignore edit lines).
:Edit Lines: Use only the edit lines (ignore strokes).
.. _bpy.types.BrushGpencilSettings.show_fill_boundary:
Show Lines (grid icon)
Show Lines (eye icon)
Toggle show auxiliary lines to see the fill boundary.
.. _bpy.types.BrushGpencilSettings.fill_layer_mode:

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@ -119,7 +119,7 @@ since any edits to the base mesh will result in corrupted subdivision details.
Alternatively use the :doc:`Slide Relax </sculpt_paint/sculpting/tools/slide_relax>`
brush to slide topology to where it is needed.
Additional brushes like the :doc:`Multire Eraser </sculpt_paint/sculpting/tools/multires_displacement_eraser>` and
Additional brushes like the :doc:`Multires Eraser </sculpt_paint/sculpting/tools/multires_displacement_eraser>` and
:doc:`Multires Smear </sculpt_paint/sculpting/tools/multires_displacement_smear>` are recommended for adjustments.
Here are general shortcuts to use the feature.

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@ -13,7 +13,7 @@ This has various advantages but is especially useful for base mesh creation and
Detailing is possible, but the slower performance on high resolution meshes and simplified cloth physics
might not lead to desirable results.
The resolution of the topology is the mainly responsible for the size of the folds
The resolution of the topology is mainly responsible for the size of the folds
and detail level of the simulation. So an optimal and evenly distributed topology is important.
Many sculpting features are supported, so for example :ref:`Masked <sculpt-mask-menu>` vertices