Fix "Keep Transform" description for "Parent without Inverse" operator #104562
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@ -325,7 +325,7 @@ As a result, the object will move to the location of the parent, but keep its ro
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Keep Transform
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The object's current world transform (so its absolute location, rotation and scale in the world) is computed.
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The new parent is set, and then the *Parent Inverse* matrix is computed such that after setting
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The new parent is set, and then the local transform values are set in such a way that after setting
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the new parent the object is still at its previous world transform.
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