Fix "Keep Transform" description for "Parent without Inverse" operator #104562

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Christoph Lendenfeld merged 1 commits from ChrisLend/blender-manual:fix_parenting_keep_transform into main 2023-09-22 16:28:28 +02:00
1 changed files with 1 additions and 1 deletions

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@ -325,7 +325,7 @@ As a result, the object will move to the location of the parent, but keep its ro
Keep Transform
The object's current world transform (so its absolute location, rotation and scale in the world) is computed.
The new parent is set, and then the *Parent Inverse* matrix is computed such that after setting
The new parent is set, and then the local transform values are set in such a way that after setting
the new parent the object is still at its previous world transform.