Animation: Add documentation for new B-Bone option "Vertex Mapping" #104569
@ -116,6 +116,21 @@ Segments
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Display Size X, Z
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Controls the visible thickness of the bone segments when the armature is rendered in the *B-Bones* mode.
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.. _bpy.types.EditBone.bbone_mapping_mode:
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Vertex Mapping
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Controls how vertices are weighted to B-Bone segments when computing deformations:
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:Straight:
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A fast mapping that works well for B-Bones with a straight or gently curved rest pose.
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:Curved:
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A slower mapping that improves deformations for B-Bones with a strongly curved rest pose.
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.. figure:: /images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
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:width: 300px
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Straight vs Curved vertex mapping on a B-Bone with a strongly curved end.
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.. _bpy.types.EditBone.bbone_curveinx:
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.. _bpy.types.EditBone.bbone_curveinz:
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BIN
manual/images/animation_armatures_bones_properties_bendy-bones_options.png
(Stored with Git LFS)
BIN
manual/images/animation_armatures_bones_properties_bendy-bones_options.png
(Stored with Git LFS)
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BIN
manual/images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
(Stored with Git LFS)
Normal file
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manual/images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
(Stored with Git LFS)
Normal file
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