Animation: Add documentation for new B-Bone option "Vertex Mapping" #104569
@ -116,6 +116,21 @@ Segments
|
|||||||
Display Size X, Z
|
Display Size X, Z
|
||||||
Controls the visible thickness of the bone segments when the armature is rendered in the *B-Bones* mode.
|
Controls the visible thickness of the bone segments when the armature is rendered in the *B-Bones* mode.
|
||||||
|
|
||||||
|
.. _bpy.types.EditBone.bbone_mapping_mode:
|
||||||
|
|
||||||
|
Vertex Mapping
|
||||||
|
Controls how vertices are weighted to B-Bone segments when computing deformations:
|
||||||
|
|
||||||
|
:Straight:
|
||||||
|
A fast mapping that works well for B-Bones with a straight or gently curved rest pose.
|
||||||
|
:Curved:
|
||||||
|
A slower mapping that improves deformations for B-Bones with a strongly curved rest pose.
|
||||||
|
|
||||||
|
.. figure:: /images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
|
||||||
|
:width: 300px
|
||||||
|
|
||||||
|
Straight vs Curved vertex mapping on a B-Bone with a strongly curved end.
|
||||||
|
|
||||||
.. _bpy.types.EditBone.bbone_curveinx:
|
.. _bpy.types.EditBone.bbone_curveinx:
|
||||||
.. _bpy.types.EditBone.bbone_curveinz:
|
.. _bpy.types.EditBone.bbone_curveinz:
|
||||||
|
|
||||||
|
BIN
manual/images/animation_armatures_bones_properties_bendy-bones_options.png
(Stored with Git LFS)
BIN
manual/images/animation_armatures_bones_properties_bendy-bones_options.png
(Stored with Git LFS)
Binary file not shown.
BIN
manual/images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
(Stored with Git LFS)
Normal file
BIN
manual/images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user