Nodes: Add Lacunarity and Normalize to Noise node #104621
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manual/images/node-types_ShaderNodeTexNoise.webp
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manual/images/node-types_ShaderNodeTexNoise.webp
(Stored with Git LFS)
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@ -36,6 +36,9 @@ Detail
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Higher number of octaves corresponds to a higher render time.
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Roughness
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Blend between a smoother noise pattern, and rougher with sharper peaks.
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Lacunarity
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The difference between the scale of each two consecutive octaves.
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Larger values corresponds to larger scale for higher octaves.
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Distortion
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Amount of distortion.
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@ -56,6 +59,10 @@ Dimensions
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Higher dimensions corresponds to higher render time,
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so lower dimensions should be used unless higher dimensions are necessary.
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Normalize
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If enabled, ensures that the output values stay in the range 0.0 to 1.0.
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When disabled, output values are in the range -1.0 to 1.0.
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Outputs
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=======
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@ -29,6 +29,9 @@ Detail
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Higher number of octaves corresponds to a higher render time.
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Roughness
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Blend between a smoother noise pattern, and rougher with sharper peaks.
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Lacunarity
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The difference between the scale of each two consecutive octaves.
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Larger values corresponds to larger scale for higher octaves.
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Distortion
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Amount of distortion.
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@ -49,6 +52,10 @@ Dimensions
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Higher dimensions corresponds to higher render time,
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so lower dimensions should be used unless higher dimensions are necessary.
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||||
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Normalize
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If enabled, ensures that the output values stay in the range 0.0 to 1.0.
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When disabled, output values are in the range -1.0 to 1.0.
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Outputs
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=======
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