Update and improve snapping documentation #104750
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Reference: blender/blender-manual#104750
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Updates:
Improvements:
incremental snapping is enabled
Update snap menu documentationto Update and improve snapping documentation@ -97,4 +96,1 @@
grid cell size.
If you want to snap to the viewport grid instead, you can enable *Absolute Grid Snap*
(see below).
Should also remove the "By default" at the start of the note, since that implies there are other possibilities for the
Increment
snap target - which is no longer the case.@ -227,1 +220,4 @@
but you can also enable it for rotating and scaling.
Rotation Increment
======
Please make sure the number of
=
signs matches the length of the title (same for the UV editor)@ -228,0 +224,4 @@
Angle used in incremental snapping for the rotation operator.
The second value is the `Rotation Precision Increment`, used for finer transformations
and activated by default with the `Shift` key.
Keyboard shortcuts should be formatted like :kbd:`Shift`.
(Same for the UV editor)
@ -50,0 +51,4 @@
.. note::
If only Snap to Increment is enabled as :ref:`Snap Target <bpy.types.ToolSettings.snap_elements_base>`,
the targets `Vert`, `Edge`, `Face`, `Edge Center`, `Edge Perpendicular` will be used instead.
Could add some explanation about how this Set Snap Base command actually works, because right now, it's rather minimal and the note kind of comes out of nowhere. (The section is about setting the Snap Base, so why is there suddenly a note about the Snap Target?)
The first snap target which the note refers to is called "Vertex" in the UI, not "Vert." Also, are you sure that Edge Perpendicular is used? I tried it but couldn't confirm.
Fixed documentation.
The changes were:
=
, :kbd:)