Update and improve snapping documentation #104750
@ -33,17 +33,16 @@ or more temporarily by holding :kbd:`Ctrl`.
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.. _bpy.types.ToolSettings.snap_target:
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Snap With
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Snap Base
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=========
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.. reference::
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:Mode: Object, Edit, and Pose Mode
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:Header: :menuselection:`Snapping --> Snap with`
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:Header: :menuselection:`Snapping --> Snap Base`
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:Shortcut: :kbd:`Shift-Ctrl-Tab`
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Determines what part of the selection will coincide with the target.
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(The rest of the selection will follow along.)
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Determines which point in the geometry is the snap base that will snap to the target.
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Active
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Snaps using the origin (in Object Mode) or center (in Edit Mode) of the active element.
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@ -225,3 +224,10 @@ Affect
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Specifies which transformations are affected by snapping.
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By default, snapping only happens while moving something,
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but you can also enable it for rotating and scaling.
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Matthew-Hinson marked this conversation as resolved
Outdated
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Rotation Increment
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======
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Angle used in incremental snapping for the rotation operator.
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The second value is the `Rotation Precision Increment`, used for finer transformations
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and activated by default with the `Shift` key.
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BIN
manual/images/editors_3dview_controls_snapping_element-menu.png
(Stored with Git LFS)
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manual/images/editors_3dview_controls_snapping_element-menu.png
(Stored with Git LFS)
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@ -41,7 +41,7 @@ The default hotkey in this case is :kbd:`Ctrl`.
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Set Snap Base
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-------------
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Snap Base is taken automatically depending on the :ref:`Snap With <bpy.types.ToolSettings.snap_target>` options.
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Snap Base is taken automatically depending on the :ref:`Snap Base <bpy.types.ToolSettings.snap_target>` options.
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However, this automatic snap detection point of origin is not always what the user desires.
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Therefore, transform operations have a utility to set a new snap origin point during the transformation.
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By default the hotkey is :kbd:`B`.
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Reference in New Issue
Block a user
Keyboard shortcuts should be formatted like :kbd:`Shift`.
(Same for the UV editor)