Add notes about Ray Portal BSDF quirks #104807
@ -14,6 +14,15 @@ It acts much like a :doc:`Transparent BSDF </render/shader_nodes/shader/transpar
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render passes are passed through,
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render passes are passed through,
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and it is affected by light path max transparent bounces.
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and it is affected by light path max transparent bounces.
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.. note::
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- The Ray Portal BSDF only allows rays to pass through it in one direction. Add a
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second portal at the target location to make rays go in the other direction as well.
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- Light sampling does not work efficiently through portals. This can lead to increased
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noise from lights on the other side of portals. Particularly small lights may be very
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noisy, or not pass through at all.
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Inputs
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Inputs
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======
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