Add notes about Ray Portal BSDF quirks #104807
@ -14,6 +14,15 @@ It acts much like a :doc:`Transparent BSDF </render/shader_nodes/shader/transpar
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render passes are passed through,
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render passes are passed through,
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and it is affected by light path max transparent bounces.
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and it is affected by light path max transparent bounces.
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.. note::
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- The Ray Portal BSDF only allows rays to pass through it in one direction. Add a
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second portal at the target location to make rays go in the other direction as well.
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Alaska marked this conversation as resolved
Outdated
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- Light sampling does not work efficiently through portals. This can lead to increased
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Alaska marked this conversation as resolved
Outdated
Brecht Van Lommel
commented
I suggest:
I suggest:
> Light sampling does not work efficiently through portals. This can lead to increased noised from lights on the other side of portals. Particularly small lights may be very noisy, or not pass through at all.
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noise from lights on the other side of portals. Particularly small lights may be very
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noisy, or not pass through at all.
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Inputs
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Inputs
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I would add: