Sculpting: correct dyntopo constant detail resolution #105032

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Damien Picard wants to merge 2 commits from pioverfour/blender-manual:fix_dyntopo_resolution into main

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@ -57,7 +57,7 @@ Detailing
will create topology in that size. Zoom out big details, zoom in small fine details.
:Constant Detail:
To keep detail uniform across the entire object, Constant Detail can be used.
The detail is based on the percentage of a single unit.
The detail is a divisor of a Blender unit - higher values mean finer details.

The dash character is an ambiguous unicode character should be replaced with a simple -

The dash character is an ambiguous unicode character should be replaced with a simple `-`

Changed to hyphen-minus, though I believe this Gitea warning could be safely ignored for documentation, trojan source attacks don’t really apply here.

Changed to hyphen-minus, though I believe this Gitea warning could be safely ignored for documentation, trojan source attacks don’t really apply here.
:Brush Detail:
Giving more control over the topology, with this method you can create topology
based on the brush size. You can increase and lower topology by resizing the brush itself.
@ -71,4 +71,4 @@ Detailing
Detail Flood Fill :kbd:`Ctrl-R`
When using *Constant* or *Manual* *Detailing*, this option is made available,
allowing you to fill the entire object with a uniform detail, based on the detail size.
allowing you to fill the entire object with a uniform detail, based on the resolution.