Sculpting: correct dyntopo constant detail resolution #105032
@ -57,7 +57,7 @@ Detailing
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will create topology in that size. Zoom out big details, zoom in small fine details.
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:Constant Detail:
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To keep detail uniform across the entire object, Constant Detail can be used.
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The detail is based on the percentage of a single unit.
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The detail is a divisor of a Blender unit - higher values mean finer details.
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:Brush Detail:
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Giving more control over the topology, with this method you can create topology
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based on the brush size. You can increase and lower topology by resizing the brush itself.
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@ -71,4 +71,4 @@ Detailing
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Detail Flood Fill :kbd:`Ctrl-R`
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When using *Constant* or *Manual* *Detailing*, this option is made available,
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allowing you to fill the entire object with a uniform detail, based on the detail size.
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allowing you to fill the entire object with a uniform detail, based on the resolution.
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Changed to hyphen-minus, though I believe this Gitea warning could be safely ignored for documentation, trojan source attacks don’t really apply here.