Cycles: Add render test for a volume with a zero angle distant light #26

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Alaska wants to merge 1 commits from zero-angle-distant-light into main

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During Blender 4.2's development, a bug was introduced that lead to
volumes rendering incorrectly if:

  • There was a distant light with a zero angle spread
  • The light tree was enabled

This was reported to blender/blender#129420 and fixed in 4.3.

This commit adds a render test for this situation.

Ref: blender/blender#123012

During Blender 4.2's development, a bug was introduced that lead to volumes rendering incorrectly if: - There was a distant light with a zero angle spread - The light tree was enabled This was reported to blender/blender#129420 and fixed in 4.3. This commit adds a render test for this situation. Ref: blender/blender#123012
Alaska added 1 commit 2024-11-28 09:04:40 +01:00
During Blender 4.2's development, a bug was introduced that lead to
volumes rendering incorrectly if:
- There was a distant light with a zero angle spread
- The light tree was enabled

This was reported to blender/blender#129420 and fixed in 4.3.

This commit adds a render test for this situation.

Ref: blender/blender#123012
Alaska requested review from Sergey Sharybin 2024-11-28 09:04:51 +01:00
Alaska requested review from Weizhen Huang 2024-11-28 09:04:51 +01:00
Sergey Sharybin approved these changes 2024-11-29 11:37:32 +01:00
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Reference: blender/blender-test-data#26
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