Cycles: Add render test for a volume with a zero angle distant light #26
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render/volume/cycles_renders/volume_zero_angle_distant_light.png
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render/volume/cycles_renders/volume_zero_angle_distant_light.png
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render/volume/eevee_next_renders/volume_zero_angle_distant_light.png
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render/volume/eevee_next_renders/volume_zero_angle_distant_light.png
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render/volume/storm_hydra_renders/volume_zero_angle_distant_light.png
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render/volume/storm_hydra_renders/volume_zero_angle_distant_light.png
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render/volume/storm_usd_renders/volume_zero_angle_distant_light.png
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render/volume/storm_usd_renders/volume_zero_angle_distant_light.png
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render/volume/volume_zero_angle_distant_light.blend
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render/volume/volume_zero_angle_distant_light.blend
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render/volume/workbench_renders/volume_zero_angle_distant_light.png
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render/volume/workbench_renders/volume_zero_angle_distant_light.png
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