Outliner: any action triggers expansion of all ViewLayers #102317

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opened 2022-11-07 01:21:38 +01:00 by Pablo Vazquez · 14 comments
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System Information
Operating system: Linux-6.0.5-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits
Graphics card: Quadro RTX 4000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 520.56.06

Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-03 18:41, hash: 9dfc134c9d
Worked: I don't think it ever worked

Short description of error
As seen on the attached video, when the All View Layers filter is enabled, performing any action (such as clicking on a ViewLayer name) triggers the expansion of all the View Layers.

I think the behavior should follow that of other items, such as Collections, so clicking on the View Layer name only selects it, doesn't expand it.

The video also shows a different bug I noticed (around 0:10), but I made a separate report for that: #102357.

Exact steps for others to reproduce the error

  • Create multiple View Layers
  • In the Outliner, enable the filter All View Layers
  • Collapse all view layers
  • Select one view layer
    #102317.blend
    {F13862779, size=full}
**System Information** Operating system: Linux-6.0.5-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits Graphics card: Quadro RTX 4000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 520.56.06 **Blender Version** Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-03 18:41, hash: `9dfc134c9d` Worked: I don't think it ever worked **Short description of error** As seen on the attached video, when the `All View Layers` filter is enabled, performing any action (such as clicking on a ViewLayer name) triggers the expansion of all the View Layers. I think the behavior should follow that of other items, such as Collections, so clicking on the View Layer name only selects it, doesn't expand it. The video also shows a different bug I noticed (around 0:10), but I made a separate report for that: #102357. **Exact steps for others to reproduce the error** * Create multiple View Layers * In the Outliner, enable the filter `All View Layers` * Collapse all view layers * Select one view layer [#102317.blend](https://archive.blender.org/developer/F13863214/T102317.blend) {[F13862779](https://archive.blender.org/developer/F13862779/sr-2022-11-07_01.07.31.mp4), size=full}
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Added subscriber: @pablovazquez

Added subscriber: @pablovazquez

#103340 was marked as duplicate of this issue

#103340 was marked as duplicate of this issue
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Another bug I noticed is shown in the video (around 0:10)

@pablovazquez hi, I'm unable to reproduce this. Did you try it with factory settings?

> Another bug I noticed is shown in the video (around 0:10) @pablovazquez hi, I'm unable to reproduce this. Did you try it with factory settings?
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In #102317#1441619, @PratikPB2123 wrote:

Another bug I noticed is shown in the video (around 0:10)

@pablovazquez hi, I'm unable to reproduce this. Did you try it with factory settings?

Yes, it also happens in factory settings. I made a new report, since it's a separate issue than this one: #102357

> In #102317#1441619, @PratikPB2123 wrote: >> Another bug I noticed is shown in the video (around 0:10) > @pablovazquez hi, I'm unable to reproduce this. Did you try it with factory settings? Yes, it also happens in factory settings. I made a new report, since it's a separate issue than this one: #102357
Member

@pablovazquez hi, yes, can redo the other bug sometimes.
Regarding this report: its not necessary to select view layer. Any operation that will call outliner update will expand view layer
For example, invoke box select in outliner, delete/hide cube in attached file, change outliner filter, etc.

@pablovazquez hi, yes, can redo the other bug sometimes. Regarding this report: its not necessary to select view layer. Any operation that will call `outliner update` will expand view layer For example, invoke box select in outliner, delete/hide cube in attached file, change outliner filter, etc.
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@PratikPB2123 good catch! Indeed any action in the outliner triggers the expansion of all ViewLayers. I'll adjust the task title.

@PratikPB2123 good catch! Indeed any action in the outliner triggers the expansion of all ViewLayers. I'll adjust the task title.
Pablo Vazquez changed title from Outliner: Clicking on a ViewLayer expands all of them to Outliner: any action triggers expansion of all ViewLayers 2022-11-10 14:49:16 +01:00
Dalai Felinto was assigned by Pablo Vazquez 2022-11-10 17:15:55 +01:00
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Talked with Dalai and he will look into it since he worked in this area before.

Talked with Dalai and he will look into it since he worked in this area before.
Member

I'll give a try to fix this.
AFAICS we're expanding viewlayers without any condition.
https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc$83

    &space_outliner_, &tree, scene, nullptr, TSE_R_LAYER, 0);
TREESTORE(&te_view_layer)->flag &= ~TSE_CLOSED;
te_view_layer.name = view_layer->name;
te_view_layer.directdata = view_layer;

Approach could be wrong.

I'll give a try to fix this. AFAICS we're expanding viewlayers without any condition. https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc$83 ``` TreeElement &te_view_layer = *outliner_add_element( ``` &space_outliner_, &tree, scene, nullptr, TSE_R_LAYER, 0); TREESTORE(&te_view_layer)->flag &= ~TSE_CLOSED; te_view_layer.name = view_layer->name; te_view_layer.directdata = view_layer; ``` ``` - - - Approach could be wrong.
Member

Something like this should do it. Will check again. @dfelinto , can I claim the task or you've a fix already?

diff --git a/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc b/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc
index 66c1fa34914..824371ea11d 100644
--- a/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc
+++ b/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc
@@ -80,7 +80,9 @@ ListBase TreeDisplayViewLayer::buildTree(const TreeSourceData &source_data)
     else {
       TreeElement &te_view_layer = *outliner_add_element(
           &space_outliner_, &tree, scene, nullptr, TSE_R_LAYER, 0);
-      TREESTORE(&te_view_layer)->flag &= ~TSE_CLOSED;
+      if (!TREESTORE(&te_view_layer)->used) {
+        TREESTORE(&te_view_layer)->flag &= ~TSE_CLOSED;
+      }
       te_view_layer.name = view_layer->name;
       te_view_layer.directdata = view_layer;

@@ -113,8 +115,10 @@ void TreeDisplayViewLayer::add_view_layer(Scene &scene, ListBase &tree, TreeElem
     TreeElement &ten = *outliner_add_element(
         &space_outliner_, &tree, &scene, parent, TSE_VIEW_COLLECTION_BASE, 0);
     ten.name = IFACE_("Scene Collection");
-    TREESTORE(&ten)->flag &= ~TSE_CLOSED;
-
+    if (!TREESTORE(&ten)->used) {
+      TREESTORE(&ten)->flag &= ~TSE_CLOSED;
+    }
+
     /* First layer collection is for master collection, don't show it. */
     LayerCollection *lc = static_cast<LayerCollection *>(view_layer_->layer_collections.first);
     if (lc == nullptr) {
(END)```
Something like this should do it. Will check again. @dfelinto , can I claim the task or you've a fix already? ```lines=10 diff --git a/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc b/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc index 66c1fa34914..824371ea11d 100644 --- a/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc +++ b/source/blender/editors/space_outliner/tree/tree_display_view_layer.cc @@ -80,7 +80,9 @@ ListBase TreeDisplayViewLayer::buildTree(const TreeSourceData &source_data) else { TreeElement &te_view_layer = *outliner_add_element( &space_outliner_, &tree, scene, nullptr, TSE_R_LAYER, 0); - TREESTORE(&te_view_layer)->flag &= ~TSE_CLOSED; + if (!TREESTORE(&te_view_layer)->used) { + TREESTORE(&te_view_layer)->flag &= ~TSE_CLOSED; + } te_view_layer.name = view_layer->name; te_view_layer.directdata = view_layer; @@ -113,8 +115,10 @@ void TreeDisplayViewLayer::add_view_layer(Scene &scene, ListBase &tree, TreeElem TreeElement &ten = *outliner_add_element( &space_outliner_, &tree, &scene, parent, TSE_VIEW_COLLECTION_BASE, 0); ten.name = IFACE_("Scene Collection"); - TREESTORE(&ten)->flag &= ~TSE_CLOSED; - + if (!TREESTORE(&ten)->used) { + TREESTORE(&ten)->flag &= ~TSE_CLOSED; + } + /* First layer collection is for master collection, don't show it. */ LayerCollection *lc = static_cast<LayerCollection *>(view_layer_->layer_collections.first); if (lc == nullptr) { (END)```

@PratikPB2123 please go ahead

@PratikPB2123 please go ahead
Dalai Felinto removed their assignment 2022-11-28 13:54:32 +01:00
Pratik Borhade was assigned by Dalai Felinto 2022-11-28 13:54:32 +01:00

Added subscriber: @dfelinto

Added subscriber: @dfelinto
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Added subscriber: @SteffenD

Added subscriber: @SteffenD
Philipp Oeser removed the
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Reference: blender/blender#102317
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