Fix #102317: Any action triggers expansion of all ViewLayers #104862
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Reference: blender/blender#104862
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Delete Branch "PratikPB2123/blender:Fix-T102317-view-layer-expand"
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Don't expand view layer elements if element is previously used
This is similar as done for other display mode (eg. scene, library override)
Pass view_layer ID instead of scene as argument in
outliner_add_element
Old Differential Revision: https://archive.blender.org/developer/D16661
Hi Pratik, thanks for working on this.
The behavior of not expanding seems to work correctly now, but I also noticed that selecting the ViewLayer does not change the active ViewLayer, like it used to.
Attached video showing ViewLayer not switching on click
This makes me think that the issue is elsewhere.
The Outliner auto expands everything:
However, it does not happen when switching ViewLayers from the top-right dropdown, as seen on this video.
So perhaps the fix for this bug would be:
Hi @PratikPB2123, do you think you will have time to have a look at this (based on the feedback on my last comment) for 3.5?
@pablovazquez hi, yes, this is on my list for this week. (for last 2 weeks I was busy with exams/preparation)
@pablovazquez hi, last commit will fix this issue.
This issue is not particular to view-layer though. Perhaps a separate patch is needed to fix this globally?
Also, auto-expand happens due to other operations too (as said in the report)
Tree building happens in that function for "view layer" display mode, so I think making some changes there will fix the auto-expanding.
Fantastic! Just tested it and it works as expected.
@dfelinto can better judge the code, but from a user point of view, this is fixed (is this small enough for 3.5 too?)
I'm not the best person to look at the code (I could, but I haven't been doing much coding lately). @PratikPB2123 have someone from the UI team to look at it (e..g, @Harley )
Changes look correct. Thanks!
3d2a1a658e
tod61f03cadc
Seems to work quite nicely, but I might not quite understand something.
The original task, https://archive.blender.org/developer/maniphest/0102/0102317/index.html, showed that clicking on the View name would expand all views. That part seems fixed nicely, so clicking a view name just selects it.
But the change where you remove TSE_CLOSED in buildTree doesn't seem to affect that. As in I can comment out that change (shown as lines 84-89) and everything continues to work just as well. The only difference is that with your change the View lists start off initially expanded, while without it they are initially closed. Is that your intention?
Before the change the collapsed state would always be overridden when rebuilding the tree. After it it will only be set when the tree-element is new (e.g. not read from a file either).