Vertex weight smooth operator + undo causes active vertex group index to change #106415
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Reference: blender/blender#106415
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System Information
Operating system: Linux Mint
Graphics card: AMD 6800xt
Blender Version
Currently 3.5.0, but this bug has been around as long as I've been using Blender on several older versions and while using Windows as well.
Short description of error
Or use the provided file:
Bone.002
vertex group.Bone.003
again.Original description:
On a rigged model with an armature and multiple vertex groups, if you use the Smooth operation and then change the smooth iterations, it jumps to a different vertex group. Video: https://www.youtube.com/watch?v=zY20jZRWh2A
I should've reported this years ago, but it's often only been a minor inconvenience and I always felt so sure that something so obvious would get patched out eventually, but it's been here for a very long time.
Can confirm the issue. This seems to be related to the undo system. Executing weight smooth operator itself won't change the active vertex group index, but tuning the value (undo and exec) or simply ctrl-z would cause the change.
My guess is that the undo system somehow didn't record/restore the active vertex group index when it's changed without an operator being called.
Changing Smooth command Iterations in Weight Paint mode switches to a different vertex groupto Vertex weight smooth operator + undo causes active vertex group index to changeThis indeed sounds like yet another issues caused by mixing memfile undo with non-memfile undos...
This is the same as #69760, no?
Looks like it indeed....
OK, will merge reports then.
if you want further updates, please subscribe in #69760.