Blender on Mac freezes when working on shader nodes #106551
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Reference: blender/blender#106551
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System Information
Operating system: Mac OS 13.1 (22C65)
Graphics card: AMD Radeon Pro 5300M 4 GB and Intel UHD Graphics 630 1536 MB
Blender Version
Broken: 3.5.0, 3.4.1
Worked: 3.3.1
Short description of error
Blender freezes when working on shader nodes
Exact steps for others to reproduce the error
Try attaching Anisotropic Shader with Shader Mix.
Basically doing any other modifications to nodes freezes it.
Changing the object to a simple cube doesn't make a difference.
Appending material to a different clean file doesn't help.
This "freezing", would it be something that lasts a few seconds? If so, I don't think it's a bug, just the shader compiling.
Please try the latest daily build: https://builder.blender.org/download/
Tried on:
Sorry I wasn't clear enough.
It freezes completely. 30 min of waiting and still dead. I have to kill the process.
Daily does not solve the issue.
When it freezes Blender stays only at about 3% of the CPU load.
Hi, thanks for the report. I'm not able to redo the issue on Windows (Blender 3.5)
Does it happen with Viewport Metal backend?
Have been able to verify this issue with the Metal backend on AMD platforms, likely also the same root cause as #106360
There is an issue in that EEVEE material shaders sometimes get stuck spinning on the GPU and trigger a GPU timeout, depending on the exact makeup of the nodegraph. I am currently investigating a fix.
Corruption or freezing of viewport is caused by the blocking of future GPU work submissions, though the CPU side of the application continues to run.
The issue happens only on Metal, OpenGL works fine.
It also happens when Eevee is enabled, even when in wireframe view mode.
Cycles works fine.
Surprisingly switching to OpenGL and then back to Metal, let Blender work normally for some minutes, but after 5 or so it crashes again.
I believe this may be caused by the material preview rendering path (which happens intermittently during material graph editing), rather than the main EEVEE viewport itself.
Continuing to investigate a fix, though would consider raising the priority on this. If it is indeed caused by material preview rendering, then identifying a workaround should be reasonable.
I tested Daniel Bystedts Tree Creature Scene with different Blender versions on my iMac Pro Vega64, Ventura 13.3.1 (22E261):
Steps to reproduce: Open Tree Creature Scene and switch to rendered view. GPU Backend is set to Metal.
3.5.0 Alpha, branch: master, commit date: 2023-01-30 22:48, hash:
rBea8fd343eb2c
-> Shaders finish compiling, but no screen space reflections (The Lens is not transparent, instead black)3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
1be25cfff18b
-> MacOS gets completely stuck, Log Out after some Minutes.3.5.1 Release Candidate, branch: blender-v3.5-release, commit date: 2023-04-13 15:44, hash:
268d826a7601
-> MacOS unresponsive for 30 seconds (clock stops), then again responsive, but Blender gets stuck without CPU or GPU load according to Activity Monitor. No Messages in Terminal. I waited 10 minutes, then force quit Blender. (I opened Blender 3.5.1 from Terminal with --factory-startup;)This should now be resolved by #109358 please could you verify if you are still experiencing the same issue? (Edit: several issues are quoted in this, this PR targets a fix for EEVEE on AMD-Metal platforms that would have affected 3.5+, but not the Intel/3.4.1 issues.)
Thanks!
Just tested the Tree Creature Scene with version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash:
c7fc78b81ecb
aaaand...
IT WORKS, Thank you!
Seems to be working now.
BIG thanks!