Fix #107779: Support simulation zone remapping in node group operators #107807
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Reference: blender/blender#107807
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Delete Branch "LukasTonne/blender:group_op_simzone_remap"
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Adds a
remap_pairing
function for node group operators that ensures the simulation input nodes'output_node_id
matches the new node are creating a group, ungrouping a node group, or separating from a group.Also fixes a crash in the "Group Separate" operator when group input/output nodes are included in the selection.
@ -360,7 +389,8 @@ static bool node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode)
/* find internal links to this output */
for (bNodeLink *tlink = glinks_first->next; tlink != glinks_last->next;
tlink = tlink->next) {
Clang format does not change this for me.
Not sure why. Both the CLI clang-format and the qtcreator Beautifier plugin produce this output. My clang-format version is 15.0.7
@ -140,0 +140,4 @@
/* Maps old to new identifiers for simulation input node pairing. */
template<typename NodeIterator>
static void remap_pairing(bNodeTree &dst_tree,
NodeIterator nodes,
Think it should be ok to just use a span instead of a template here. Performance doesn't matter at this point. You could construct the vector directly when calling
remap_pairing
or just create the vector already when inserting elements innode_map
.Support simulation zone remapping in node group operatorsto Fix #107779: Support simulation zone remapping in node group operatorsThis also addresses the flaw in the Group Separate operator mentioned in #106852: That operator now uses a
node_map
for recreating links instead of relying on unmodified node identifiers.