Crash when switching to the Face select mode in 3.6 #110136

Closed
opened 2023-07-15 13:40:03 +02:00 by Anton-Tolokan · 5 comments

System Information
Operating system: Windows 11
Graphics card: NVIDIA RTX 3090Ti

Blender Version
Broken: 3.6.0 and blender-3.6.1-candidate+v36.a8b82bd89e66-windows.amd64-release
Worked: 3.5.0

Caused by 82ca3d3604

Fixed by 91b27ab637 in main

There are 2 problems:

  1. When selecting object CC_Base_Body, switching to Edit mode and inside edit mode switching to Face select mode, blender crashes.
  2. In edit mode selected vertices can't be viewed as ther is no slection visible.

As I've found, both problems could be fixed if after opening file and selecting CC_Base_Body, switch to "Shading" workspace and just save/ reload file. But on larger files with more number of materials it doesn't work.

Exact steps for others to reproduce the error

  1. Open attached file
  2. Select object CC_Base_Body
  3. Switch to Edit mode
  4. Select any vertices with block selection - no visible changes in vertices presentation
  5. Switch to Face select mode - blender crashes
**System Information** Operating system: Windows 11 Graphics card: NVIDIA RTX 3090Ti **Blender Version** Broken: 3.6.0 and blender-3.6.1-candidate+v36.a8b82bd89e66-windows.amd64-release Worked: 3.5.0 Caused by 82ca3d3604bded96f72650c23a7f95f29b956f30 Fixed by 91b27ab637334383b57b8829624c80e0ef0405ac in main There are 2 problems: 1. When selecting object CC_Base_Body, switching to Edit mode and inside edit mode switching to Face select mode, blender crashes. 2. In edit mode selected vertices can't be viewed as ther is no slection visible. As I've found, both problems could be fixed if after opening file and selecting CC_Base_Body, switch to "Shading" workspace and just save/ reload file. But on larger files with more number of materials it doesn't work. **Exact steps for others to reproduce the error** 1. Open attached file 2. Select object CC_Base_Body 3. Switch to Edit mode 4. Select any vertices with block selection - no visible changes in vertices presentation 5. Switch to Face select mode - blender crashes
Anton-Tolokan added the
Type
Report
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Needs Triage
Priority
Normal
labels 2023-07-15 13:40:03 +02:00
Member

Can confirm the crash in 3.6 (4.0 seems alright here).

Mesh seems alright with mesh.validate() it only gives some weight problems, afterwards the same operation still crashes.

Crash only happens when selecting when x-ray is on.

ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2036, group 18 has weight: 1.003604
ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2042, group 18 has weight: 1.003603
ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2043, group 18 has weight: 1.003604
ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2080, group 18 has weight: 1.005244
ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2085, group 18 has weight: 1.005242
ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2086, group 18 has weight: 1.005242
ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2089, group 18 has weight: 1.005243
ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: 	Vertex deform 2102, group 18 has weight: 1.005244
Can confirm the crash in 3.6 (4.0 seems alright here). Mesh seems alright with `mesh.validate()` it only gives some weight problems, afterwards the same operation still crashes. Crash only happens when selecting when x-ray is on. ``` ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2036, group 18 has weight: 1.003604 ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2042, group 18 has weight: 1.003603 ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2043, group 18 has weight: 1.003604 ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2080, group 18 has weight: 1.005244 ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2085, group 18 has weight: 1.005242 ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2086, group 18 has weight: 1.005242 ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2089, group 18 has weight: 1.005243 ERROR (bke.mesh): source/blender/blenkernel/intern/mesh_validate.cc:808 BKE_mesh_validate_arrays: Vertex deform 2102, group 18 has weight: 1.005244 ```
YimingWu added
Module
EEVEE & Viewport
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Confirmed
and removed
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Needs Triage
labels 2023-07-16 05:43:45 +02:00
Member

@ChengduLittleA : could you check which commit fixed this? ( so we can add it to #109399 )

@ChengduLittleA : could you check which commit fixed this? ( so we can add it to #109399 )
Member

@lichtwerk I'll try but no guarantee... 😅 Likely one of the fixes in #109545

@lichtwerk I'll try but no guarantee... 😅 Likely one of the fixes in #109545
Member

Still relevant in 3.6.2, will check if the is a commit we can backport

Still relevant in 3.6.2, will check if the is a commit we can backport
Philipp Oeser added this to the 3.6 LTS milestone 2023-08-21 15:04:24 +02:00
Member

Caused by 82ca3d3604

Fixed by 91b27ab637 in main

Since the fix is not easily backportable, 82ca3d3604 might just get reverted in 3.6, see also #110925 and #109432

Caused by 82ca3d3604bded96f72650c23a7f95f29b956f30 Fixed by 91b27ab637334383b57b8829624c80e0ef0405ac in main Since the fix is not easily backportable, 82ca3d3604bded96f72650c23a7f95f29b956f30 might just get reverted in 3.6, see also #110925 and #109432
Philipp Oeser added
Module
Modeling
Priority
High
and removed
Module
EEVEE & Viewport
Priority
Normal
labels 2023-08-21 15:29:51 +02:00
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-08-22 17:49:42 +02:00
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Reference: blender/blender#110136
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