Unable to show/hide bone collection on library override armature #111711

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opened 2023-08-30 19:37:54 +02:00 by RedMser · 11 comments
Contributor

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 531.68

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-08-30 10:37, hash: e071288ab290
Worked: before !109976 was merged

Short description of error
Visibility of bone collections can not be modified for library override armatures.

image

Exact steps for others to reproduce the error
Create an armature in one blend file.
Link the armature into another blend file.
Add library override and try editing the bone collection visibility.

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 531.68 **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-08-30 10:37, hash: `e071288ab290` Worked: before !109976 was merged **Short description of error** Visibility of bone collections can not be modified for library override armatures. ![image](/attachments/5c8df141-8c87-46c4-9fed-42fd9098fd3f) **Exact steps for others to reproduce the error** Create an armature in one blend file. Link the armature into another blend file. Add library override and try editing the bone collection visibility.
RedMser added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-08-30 19:37:55 +02:00
Member

I can confirm.
@dr.sybren @nathanvegdahl , can you check?

"Worked:" before !109976 was merged

But bone groups did not have the visibility property?

I can confirm. @dr.sybren @nathanvegdahl , can you check? > "Worked:" before !109976 was merged But bone groups did not have the visibility property?
Member

Thanks for the report! Yeah, we just discovered this yesterday. Will use this to track it.

But bone groups did not have the visibility property?

But armature layers did, which bone collections also replace.

Thanks for the report! Yeah, we just discovered this yesterday. Will use this to track it. > But bone groups did not have the visibility property? But armature layers did, which bone collections also replace.
Member

But bone groups did not have the visibility property?

Assume this is about armature layers, they could be overridden in 3.6.

> But bone groups did not have the visibility property? Assume this is about armature layers, they could be overridden in 3.6.
Member

Ah, @nathanvegdahl was quicker...

Will raise prio here, since this is a regression

Ah, @nathanvegdahl was quicker... Will raise prio here, since this is a regression
Philipp Oeser added
Priority
High
and removed
Priority
Normal
labels 2023-08-31 10:34:05 +02:00
Member

Btw. seems like Bone Groups dont actually come over from 3.6 files (only layers do)?
Will check on this.

Btw. seems like Bone Groups dont actually come over from 3.6 files (only layers do)? Will check on this.
Member

Btw. seems like Bone Groups dont actually come over from 3.6 files (only layers do)?
Will check on this.

Ah, only comes over if some bone was actually assigned to that group (is this intended?)

> Btw. seems like Bone Groups dont actually come over from 3.6 files (only layers do)? > Will check on this. Ah, only comes over if some bone was actually assigned to that group (is this intended?)
Member

Proposed fix in !111775

Proposed fix in !111775
Member

Ah, only comes over if some bone was actually assigned to that group (is this intended?)

Only bring over layers with bones on them was intentional and makes sense. Simply carrying over that same behavior for converting bone groups was also intentional, I think. But we should probably double check with some production people about what's desirable here. @Mets? @Hjalti?

> Ah, only comes over if some bone was actually assigned to that group (is this intended?) Only bring over *layers* with bones on them was intentional and makes sense. Simply carrying over that same behavior for converting bone groups was also intentional, I think. But we should probably double check with some production people about what's desirable here. @Mets? @Hjalti?
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-09-02 10:38:35 +02:00
Member

While bone groups with 0 bones assigned are usually unintended, versioning should still preserve them I feel like, just to be on the safe side. If there was an update to the vertex group system, I would also expect empty vertex groups to survive, even though they are strictly speaking pretty much pointless.

While bone groups with 0 bones assigned are usually unintended, versioning should still preserve them I feel like, just to be on the safe side. If there was an update to the vertex group system, I would also expect empty vertex groups to survive, even though they are strictly speaking pretty much pointless.

While bone groups with 0 bones assigned are usually unintended, versioning should still preserve them I feel like, just to be on the safe side. If there was an update to the vertex group system, I would also expect empty vertex groups to survive, even though they are strictly speaking pretty much pointless.

I agree.

> While bone groups with 0 bones assigned are usually unintended, versioning should still preserve them I feel like, just to be on the safe side. If there was an update to the vertex group system, I would also expect empty vertex groups to survive, even though they are strictly speaking pretty much pointless. I agree.

I just committed @Mets suggestion in bcd0198a46.

I just committed @Mets suggestion in bcd0198a46d8.
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Reference: blender/blender#111711
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