blender 3.3.0(linux) on RTX cards systems crashes when activating the shading in the viewport(eevee or cycles) #114871

Closed
opened 2023-11-14 22:40:56 +01:00 by Sly2023 · 2 comments

System Information

NAME="CentOS Linux"
VERSION="7 (Core)"
ID="centos"
ID_LIKE="rhel fedora"
VERSION_ID="7"
PRETTY_NAME="CentOS Linux 7 (Core)"
ANSI_COLOR="0;31"

Graphics card: RTX 3090 latest NVIDIA Studio drivers 546.01
**note that on my machine with an RTX 8000 it does not crash (Linux-x86_64, driver version 455.45.01)

Blender Version
Blender 3.3.0
Worked: (we are testing at the moment, standalone version 3.4.1 crashed also, it crashed in all version tested)

Short description of error
It looks like we got an issue using blender 3.3.0 on RTX cards systems only
when activating the shading in the viewport, the scene just crash/close.
-note that this is occuring even with nothing in a scene but the basic cube and light.

Error msg:
blender --debug --debug-gpu
Switching to fully guarded memory allocator.
Color management: Using /job/fscfc/common/etc/ocio.conf as a configuration file
Blender 3.3.0
Build: 2022-09-07 00:16:43 Linux release
argv[1] = --debug
argv[2] = --debug-gpu
Read prefs: /net/homes/rleboule/.config/blender/3.3/config/userpref.blend
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 210 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Menu : Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 16 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): External > Depth Pass : Program/shader state performance warning: Vertex shader in program 223 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.

Segmentation fault

Exact steps for others to reproduce the error
[starting from an empty default blender, just hitting the shading icon in the viewport crash the software, either in Eevee or Cycles]

Thank you to let us know about it,

S-

**System Information** NAME="CentOS Linux" VERSION="7 (Core)" ID="centos" ID_LIKE="rhel fedora" VERSION_ID="7" PRETTY_NAME="CentOS Linux 7 (Core)" ANSI_COLOR="0;31" Graphics card: RTX 3090 latest NVIDIA Studio drivers 546.01 **note that on my machine with an RTX 8000 it does not crash (Linux-x86_64, driver version 455.45.01) **Blender Version** Blender 3.3.0 Worked: (we are testing at the moment, standalone version 3.4.1 crashed also, it crashed in all version tested) **Short description of error** It looks like we got an issue using blender 3.3.0 on RTX cards systems only when activating the shading in the viewport, the scene just crash/close. -note that this is occuring even with nothing in a scene but the basic cube and light. Error msg: blender --debug --debug-gpu Switching to fully guarded memory allocator. Color management: Using /job/fscfc/common/etc/ocio.conf as a configuration file Blender 3.3.0 Build: 2022-09-07 00:16:43 Linux release argv[1] = --debug argv[2] = --debug-gpu Read prefs: /net/homes/rleboule/.config/blender/3.3/config/userpref.blend INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 210 is being recompiled based on GL state. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Menu : Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 16 is being recompiled based on GL state. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): External > Depth Pass : Program/shader state performance warning: Vertex shader in program 223 is being recompiled based on GL state. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. Segmentation fault **Exact steps for others to reproduce the error** [starting from an empty default blender, just hitting the shading icon in the viewport crash the software, either in Eevee or Cycles] Thank you to let us know about it, S-
Sly2023 added the
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labels 2023-11-14 22:40:56 +01:00
Member

Hi, was crash.txt generated after crash?

Studio drivers 546.01

Try downgrading driver or update to newer version. This driver version has introduced some bugs/crash, see: #114468 / #114548

Hi, was crash.txt generated after crash? > Studio drivers 546.01 Try downgrading driver or update to newer version. This driver version has introduced some bugs/crash, see: #114468 / #114548
Pratik Borhade added
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labels 2023-11-23 11:03:53 +01:00
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Blender Bot added
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labels 2023-12-21 12:09:14 +01:00
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Reference: blender/blender#114871
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