Big lag with 2 monitors #115405

Closed
opened 2023-11-25 14:14:49 +01:00 by DimplesApplePie Starchild · 8 comments

EDIT : I found the BIG solution on the down of the page, and that work awesome and fix all issues !

System Information
Operating system: macOS-13.6.3-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 Pro 1.2

Blender Version
Broken: version: 3.6.6, branch: blender-v3.6-release, commit date: 2023-11-22 18:47, hash: 064a48ad28e3
Worked: (newest version of Blender that worked as expected)

Short description of error
If I plug 2 monitors the menus take hours to open. If I un plug the second monitor it's all fast.

Exact steps for others to reproduce the error
Plug 2 monitors, try the menus notice the big lag.
Remove 1 monitor and keep 1 and notice the speed to use the menu, much faster.

I haven't got any of those problems with my Mac Pro 5.1 with intel processors in past. And I have those problems with blender only and ALL versions

EDIT : I found the BIG solution on the down of the page, and that work awesome and fix all issues ! **System Information** Operating system: macOS-13.6.3-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M2 Pro 1.2 **Blender Version** Broken: version: 3.6.6, branch: blender-v3.6-release, commit date: 2023-11-22 18:47, hash: `064a48ad28e3` Worked: (newest version of Blender that worked as expected) **Short description of error** If I plug 2 monitors the menus take hours to open. If I un plug the second monitor it's all fast. **Exact steps for others to reproduce the error** Plug 2 monitors, try the menus notice the big lag. Remove 1 monitor and keep 1 and notice the speed to use the menu, much faster. I haven't got any of those problems with my Mac Pro 5.1 with intel processors in past. And I have those problems with blender only and ALL versions
DimplesApplePie Starchild added the
Status
Needs Triage
Priority
Normal
Type
Report
labels 2023-11-25 14:14:50 +01:00
Member

Hi, thanks for the report. Have you got this behavior in full-screen window?
We have few related bugs already: #111600 / #114875
Have you checked with factory settings?: File > Defaults > Load Factory Settings

Hi, thanks for the report. Have you got this behavior in full-screen window? We have few related bugs already: #111600 / #114875 Have you checked with factory settings?: `File > Defaults > Load Factory Settings`
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-11-27 11:38:46 +01:00

Thank you for the report, could you please confirm whether it is just the presence of two monitors being plugged in which makes this slow, or whether you have open windows on all monitors?

Was the setup the same with the Mac Pro?

One thing to bear in mind is that if you are using a MacBook, the native resolution of the retina display is fairly high. A 16" MacBook has a resolution of 3456x2234, which is not far off 4k in terms of total pixels and 3.7x the resolution of 1080p, meaning if you have a complex scene open, it may be the case that the GPU is under heavy load.

I'd be curious to know if scaling back the resolution of the display affects this.

If however this is not related to performance directly, but rather input latency on updates for secondary scenes, this would be good to understand.

I've not been able to reproduce the issue locally, so would be curious what combination of monitors and resolution you are using?
Is there any difference between which side of the device monitor are plugged into? (or whether via USB-C or HDMI?)

While i'm not familiar with the area in Blender, my other thought would be whether the display detection module is somehow resetting window focus state.

Thanks!

Thank you for the report, could you please confirm whether it is just the presence of two monitors being plugged in which makes this slow, or whether you have open windows on all monitors? Was the setup the same with the Mac Pro? One thing to bear in mind is that if you are using a MacBook, the native resolution of the retina display is fairly high. A 16" MacBook has a resolution of 3456x2234, which is not far off 4k in terms of total pixels and 3.7x the resolution of 1080p, meaning if you have a complex scene open, it may be the case that the GPU is under heavy load. I'd be curious to know if scaling back the resolution of the display affects this. If however this is not related to performance directly, but rather input latency on updates for secondary scenes, this would be good to understand. I've not been able to reproduce the issue locally, so would be curious what combination of monitors and resolution you are using? Is there any difference between which side of the device monitor are plugged into? (or whether via USB-C or HDMI?) While i'm not familiar with the area in Blender, my other thought would be whether the display detection module is somehow resetting window focus state. Thanks!

Hi!, I'm confused, hy are you talking about Macbook ? I said it's a MAC MINI M2 PRO.
So I have tried everything !
Load Factory, changed the bus of my port, etc etc ALL the things, EVEN removed the full Blender Settings folders to have the real setup by default.
Also, unplugged all external stuff, hard disc etc and kept the essential only.
And Resolution is low : 1920 X 1080 by default 60 Hertz
I tried all, Both monitor in Thunderbot, same, I tried HDMI + Adapatator Apple to have a second HDMI, same.

And when I use ONE Single monitor, it's all then FAST.
But in 3D we can't work with 1 single monitor.

I tried all blender versions even the intel to check, same problems, so it's clearly a problem related with blender.

Hi!, I'm confused, hy are you talking about Macbook ? I said it's a MAC MINI M2 PRO. So I have tried everything ! Load Factory, changed the bus of my port, etc etc ALL the things, EVEN removed the full Blender Settings folders to have the real setup by default. Also, unplugged all external stuff, hard disc etc and kept the essential only. And Resolution is low : 1920 X 1080 by default 60 Hertz I tried all, Both monitor in Thunderbot, same, I tried HDMI + Adapatator Apple to have a second HDMI, same. And when I use ONE Single monitor, it's all then FAST. But in 3D we can't work with 1 single monitor. I tried all blender versions even the intel to check, same problems, so it's clearly a problem related with blender.

Thanks for the confirmation, the report stated the OS and GPU model (Apple M2 Pro), but did not state form-factor.

I will fetch a Mac Mini and have a look into this and see if we can reproduce this.

Thanks for the confirmation, the report stated the OS and GPU model (Apple M2 Pro), but did not state form-factor. I will fetch a Mac Mini and have a look into this and see if we can reproduce this.

Yes, more infos, EVEN with the basic scene with the Cube.
I mean, even with a new project open, without any add-ons.
And for the system setting, I have tried EVERYTHING possible, Same problem.

Here is the infos fully about my mac : https://gyazo.com/70eb1ccec80ac9346594246fdc28c091

Yes, more infos, EVEN with the basic scene with the Cube. I mean, even with a new project open, without any add-ons. And for the system setting, I have tried EVERYTHING possible, Same problem. Here is the infos fully about my mac : https://gyazo.com/70eb1ccec80ac9346594246fdc28c091

YAY !!!
Today I found the solution, and a REALLY big one, Everything is so much faster on my mac.
"Displays have separate Spaces" on setting Desktop and Icon.
For the use that change nothing, but now blender is deffo fixed and fast !
No more problem and I can put my viewer and blender in the full screen that don't cause any lags !

https://gyazo.com/8e90add0fd2ef6ab0a90f77235c21f42

YAY !!! Today I found the solution, and a REALLY big one, Everything is so much faster on my mac. "Displays have separate Spaces" on setting Desktop and Icon. For the use that change nothing, but now blender is deffo fixed and fast ! No more problem and I can put my viewer and blender in the full screen that don't cause any lags ! https://gyazo.com/8e90add0fd2ef6ab0a90f77235c21f42

I did a try a full day, no more lags and problems anymore, also a big huge amount of performance !!!
Event at 1024 samples, on cycle, it does the rendering in less 3 seconds.

I did a try a full day, no more lags and problems anymore, also a big huge amount of performance !!! Event at 1024 samples, on cycle, it does the rendering in less 3 seconds.
Blender Bot added
Status
Archived
and removed
Status
Needs Information from User
labels 2023-11-30 18:45:47 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#115405
No description provided.