Regression: Blender Viewport Lagging in 4.0.0 (MacOS) #114875

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opened 2023-11-14 23:49:50 +01:00 by Andrew · 25 comments

System Information
Operating system: MacOS 14.1
Graphics card: AMD Radeon Pro 5300 4 GB

Blender Version
Broken: 4.0.0
Worked: 3.6.5

Short description of error
Opening Blender and changing the view to "Rendered" makes Blender lag heavily, stuttering as the viewport is manipulated.
NOTES:

  • Issue persists in GPU and CPU rendering
  • FPS while the timeline is being played remains at 30fps, even though the viewport stutters during playback.

Exact steps for others to reproduce the error

  1. Open Blender 4.0.0
  2. Switch to rendered view
  3. Start playback

The playback is not smooth.

**System Information** Operating system: MacOS 14.1 Graphics card: AMD Radeon Pro 5300 4 GB **Blender Version** Broken: 4.0.0 Worked: 3.6.5 **Short description of error** Opening Blender and changing the view to "Rendered" makes Blender lag heavily, stuttering as the viewport is manipulated. NOTES: - Issue persists in GPU and CPU rendering - FPS while the timeline is being played remains at 30fps, even though the viewport stutters during playback. **Exact steps for others to reproduce the error** 1) Open Blender 4.0.0 2) Switch to rendered view 3) Start playback The playback is not smooth.
Andrew added the
Type
Report
Priority
Normal
Status
Needs Triage
labels 2023-11-14 23:49:50 +01:00
Andrew changed title from Blender Viewport Lagging in 4.0.0 (MacOs) to Blender Viewport Lagging in 4.0.0 (MacOS) 2023-11-14 23:50:08 +01:00
Author

Issue persists even when Factory Settings are reset.

Issue persists even when Factory Settings are reset.

No lag here on my MacBookAir M2.

  • What's your computer and/or CPU ?
  • Can you reproduce the issue in Blender 3.6.5 by choosing "Metal" in Preferences > System > GPU Backend ?
  • Can you share a blend file ?
No lag here on my MacBookAir M2. - What's your computer and/or CPU ? - Can you reproduce the issue in Blender 3.6.5 by choosing "Metal" in Preferences > System > GPU Backend ? - Can you share a blend file ?
Member

Does this happen in particular file (like your previous report: #112976)?

Does this happen in particular file (like your previous report: #112976)?
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-11-15 05:36:12 +01:00
Author

@antoine.grasset:
"What's your computer and/or CPU?"
2020 Intel iMac
CPU: 3.3 GHz 6-Core Intel Core i5

"Can you reproduce the issue in Blender 3.6.5 by choosing "Metal" in Preferences > System > GPU Backend"
No, I could not.

@PratikPB2123:
This issue happens in any scene, even a scene without any objects/lights, empties, etc. in it.

@antoine.grasset: "What's your computer and/or CPU?" 2020 Intel iMac CPU: 3.3 GHz 6-Core Intel Core i5 "Can you reproduce the issue in Blender 3.6.5 by choosing "Metal" in Preferences > System > GPU Backend" No, I could not. @PratikPB2123: This issue happens in any scene, even a scene without any objects/lights, empties, etc. in it.
Author

Found the issue. Problem was due to window scaling.
Scaling the Blender window up to fill my whole screen caused it to lag. Decreasing the size fixed it.
However, the problem still persists.

Found the issue. Problem was due to window scaling. Scaling the Blender window up to fill my whole screen caused it to lag. Decreasing the size fixed it. However, the problem still persists.
Author

What might be causing this?

What might be causing this?
Author

Video of issue:

Video of issue:

Well I think that reducing the window diminishes the number of pixels to be rendered, thus the faster rendering.
Consider that the Blender viewport fullscreen might be 4K on your monitor : then by reducing it to a quarter you'll only be rendering 1080p.

What's your monitor resolution ?

Well I think that reducing the window diminishes the number of pixels to be rendered, thus the faster rendering. Consider that the Blender viewport fullscreen might be 4K on your monitor : then by reducing it to a quarter you'll only be rendering 1080p. What's your monitor resolution ?
Author

It's a 5K retina monitor scaled to 2880x1620 within my computer's settings.

It's a 5K retina monitor scaled to 2880x1620 within my computer's settings.
Member

Thanks. Slower render time is expected for high resolution monitors (Involves more number of pixels. Almost 5times more rendering of pixel for 5k monitor compared to a standard HD monitor). #109989 is related

Worked: 3.6.5

But you've mentioned 3.6 do not have this issue. Can you check 3.6 performance in full screen mode?

Thanks. Slower render time is expected for high resolution monitors (Involves more number of pixels. Almost 5times more rendering of pixel for 5k monitor compared to a standard HD monitor). #109989 is related > Worked: 3.6.5 But you've mentioned 3.6 do not have this issue. Can you check 3.6 performance in full screen mode?
Author

Just tested 3.6.1. Can confirm: 3.6.1 and 3.6.5 both perform like normal in full-screen mode with Metal and OpenGL backends.

However, using the Metal backend caused Blender to run approx. 30% slower when manipulating the workspace, as compared to OpenGL.

Just tested 3.6.1. Can confirm: 3.6.1 and 3.6.5 both perform like normal in full-screen mode with Metal and OpenGL backends. However, using the Metal backend caused Blender to run approx. 30% slower when manipulating the workspace, as compared to OpenGL.
Member

Thanks. Since this involves "Cycles", can you compare CPU rendering results of 3.6 - 4.0? (so we can forward this report to correct Michael)
@iss hi, can you reproduce this?

Thanks. Since this involves "Cycles", can you compare CPU rendering results of 3.6 - 4.0? (so we can forward this report to correct Michael) @iss hi, can you reproduce this?
Author

Blender BMW Demo Scene Benchmarks:

3.6.1: (Cycles CPU)

  • 256 samples
  • 960x540 render dimensions

49 seconds

4.0.1: (Cycles CPU)

  • 256 samples
  • 960x540 render dimensions

49 seconds

3.6.1: (Cycles CPU)

  • 256 samples
  • 1920x1080 render dimensions

3 minutes, 36 seconds

4.0.1: (Cycles CPU)

  • 256 samples
  • 1920x1080 render dimensions

3 minutes, 24 seconds

_Blender BMW Demo Scene_ Benchmarks: 3.6.1: (Cycles CPU) - 256 samples - 960x540 render dimensions **49 seconds** 4.0.1: (Cycles CPU) - 256 samples - 960x540 render dimensions **49 seconds** 3.6.1: (Cycles CPU) - 256 samples - 1920x1080 render dimensions **3 minutes, 36 seconds** 4.0.1: (Cycles CPU) - 256 samples - 1920x1080 render dimensions **3 minutes, 24 seconds**

Can not reproduce regression, tested with junk shop file and 4.0 is quite a bit faster than 3.6

Can not reproduce regression, tested with junk shop file and 4.0 is quite a bit faster than 3.6
Pratik Borhade added
Status
Needs Triage
and removed
Status
Needs Information from User
labels 2023-11-27 11:32:09 +01:00

I found the solution and it fix ALL problems !
#115405
I have post in comment on the down, now blender work AS WELL !!!

I found the solution and it fix ALL problems ! https://projects.blender.org/blender/blender/issues/115405 I have post in comment on the down, now blender work AS WELL !!!
Author

@DimplesApplepie: I am not using a dual-monitor setup, and even with that setting on this issue persists.

@DimplesApplepie: I am not using a dual-monitor setup, and even with that setting on this issue persists.
No description provided.
Author

I'm also on an Intel iMac, if that helps.

I'm also on an Intel iMac, if that helps.
Author

@iss:

While the lag isn't fixed entirely, viewport performance is nearly back to normal (stuttering disappears) by just turning off "Viewport Denoising." Potential bug; can you replicate?

@iss: While the lag isn't fixed entirely, viewport performance is nearly back to normal (stuttering disappears) by just turning off "Viewport Denoising." Potential bug; can you replicate?

The only thing I was able to confirm is stuttering of playback while in rendered mode. The rendering itself is at least as good as 3.6 though. It is possible I was looking at lag in updating viewport previously. Not sure what should I use as benchmark in this case. Shall I confirm this issue based on laggy playback?

The only thing I was able to confirm is stuttering of playback while in rendered mode. The rendering itself is at least as good as 3.6 though. It is possible I was looking at lag in updating viewport previously. Not sure what should I use as benchmark in this case. Shall I confirm this issue based on laggy playback?
Author

The only thing I was able to confirm is stuttering of playback while in rendered mode. The rendering itself is at least as good as 3.6 though.

I can confirm. Issue only persists in render preview mode. As I documented above, rendering benchmarks are nearly identical. GPU rendering is noticeably faster.

> The only thing I was able to confirm is stuttering of playback while in rendered mode. The rendering itself is at least as good as 3.6 though. I can confirm. Issue only persists in render preview mode. As I documented above, rendering benchmarks are nearly identical. GPU rendering is noticeably faster.
Author

Shall I confirm this issue based on laggy playback?

Confirm it for laggy viewport manipulation whilst in render preview mode and playback.

> Shall I confirm this issue based on laggy playback? Confirm it for **laggy viewport manipulation whilst in render preview mode** _and_ **playback.**
Richard Antalik changed title from Blender Viewport Lagging in 4.0.0 (MacOS) to Regression: Blender Viewport Lagging in 4.0.0 (MacOS) 2023-12-06 20:25:07 +01:00
Author

viewport performance is nearly back to normal (stuttering disappears) by just turning off "Viewport Denoising."

My error, I meant "Noise Threshold" in Viewport Rendering settings, not "Viewport Denoise."

> viewport performance is nearly back to normal (stuttering disappears) by just turning off "Viewport Denoising." My error, I meant "Noise Threshold" in Viewport Rendering settings, not "Viewport Denoise."
Brecht Van Lommel added
Priority
Normal
Type
Known Issue
and removed
Priority
High
Type
Report
labels 2024-01-09 11:38:12 +01:00
Author

Any updates regarding this? I've updated my OS to 14.4, and while it has fixed some issues (EEVEE bokeh works now), this issue remains.

Any updates regarding this? I've updated my OS to 14.4, and while it has fixed some issues (EEVEE bokeh works now), this issue remains.
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Reference: blender/blender#114875
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