Outliner Remap Users menu doesn't fit on screen, remap multiple doesn't remember last selection #117711
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Reference: blender/blender#117711
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Super/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 516.93
Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-11-09 02:07, hash:
368b38be3720
Worked: don't know
Short description of error
Exact steps for others to reproduce the error
Step 2:
Hi, thanks for the report. This is being discussed here: #93814
The issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://developer.blender.org/docs/handbook/communication/user_feedback/
For more information on why this isn't considered a bug, visit: https://developer.blender.org/docs/handbook/bug_reports/not_a_bug/
Okay thanks first of all for the quick reply.
Scrool bars or search funcionality = improvement, okay understood.
I will rephare the report: The menu doesn't fit on the screen. The user CANNOT select part of the entries in the list. I just added a picture, the right part of the list is off screen and not selectable. --> this is most certainly a bug.
= I can't select Materials starting with a letter higher than "M".
Something like this we could do:
83ce3ef0db
@Harley ^
This has been fixed recently, see
83ce3ef0db
Was thinking about this report, too:
8be86d3254
(that would loose the ability to have a dialog though...)I was mentioning
8be86d3254
since pointer properties are not supported for operators afaictYeah, I seeing complaints about this for years... https://devtalk.blender.org/t/remap-materials-in-outliner/13814/6
This operator popup doesn't seem quite fit for this purpose.
No. You can scroll it up and down with the little arrows at top and bottom, but that won't help you because the big problem you are experiencing is that half your choices are hidden and cut off at the right side.
@PratikPB2123 @lichtwerk
In this comment Campbell implies this could be an easy fix if it used "an ID search drop-down". Does this ring a bell?
He later suggests "to solve this in a generic way, where any enum can be flagged as searchable, so we don't need to keep making custom UI's for each case" but I'm okay with a custom UI for this if need be. Just not sure what he means by "an ID search drop-down". Can you think of an example to point me to?
Maybe he meant
material/viewlayer/scene
dropdowns?: imageBut Philipp explained in chat,
template_ID
does not well with operatorsI think ID search drop-down dont work in operator dialogs.
For that you would have to either be able to define Pointer properties for operators or the stuff
prop_search
does would have to be made usable somehow forWM_operator_props_dialog_popup
. You can make it work for the Adjust last operation panel (that is why I mentioned8be86d3254
), but I think for the Outliner, we better have a dialog.Same thing I meant with
Regarding the issue of "not remembering" Another way to solve this would be a single operator acting on the whole selection in the Outliner, but do we even have something in context that would enable us to iterate over everything selected in the Outliner?