Fix #118225 possible crash double clicking on certain anim channels #118251
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Reference: blender/blender#118251
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The intend in the report was to rename a linked object in the NLA
channels. The operator to rename actually does everything right, it
detects that the object is linked and passes through to other operators.
The crash then happens in the attempt to select keyframes of channels
(also doubleclick n the keymap) -- in
select_anim_channel_keys
.The problem is that
bAnimListElem
key_data
cannot be expected to bean
FCurve
in all cases. Code does though, it always casts, but this isunreliable, basically this would fail for all of the "summary" channels
or any channel type (e.g. mask layers etc.), either it is NULL or
garbage data.
So to resolve, we just check the
bAnimListElem
type -- if it is notALE_FCURVE we can early out (preventing the crash).
NOTE: this changes behavior of double clicking on a summary channel that
cannot be renamed slightly in that it will not deselect its keys anymore
(it was not selecting any keys anyways, this is actually more in line of
what would happen if you just select another channel -- this also leaves
key selection alone -- so this is actually an improvement as well imho)
good to know that
ANIMFILTER_FCURVESONLY
does not actually return only fcurves.Thanks for the fix
That is due to
92d7f9ac56
Oh that looks like an excellent footgun.
This fix looks fine, thanks for that.