Eevee: Crash upon expanding material preview #74401
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Reference: blender/blender#74401
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System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12
Blender Version
Broken: version: 2.83 (sub 6), branch: pseudomaster, commit date: 2020-03-03 14:06, hash:
dcfc399066
. This is same ased29ff944a
in master but with little changes inCMakeLists.txt
for ccache.Short description of error
Expanding this Preview hangs the system, & returns
Exact steps for others to reproduce the error
open the file, click on preview to open it.
notes
DRW_uniformbuffer_update
ineevee_shadows.c
etc.twitter ehader test-2.blend
system-info.txt
Added subscribers: @mano-wii, @ankitm
#76789 was marked as duplicate of this issue
Changed status from 'Needs Triage' to: 'Confirmed'
It is also good to inform if this is a regression and which commit introduced this problem.
Added subscriber: @brecht
I can reproduce this crash with Intel Iris Graphics 6000 on macOS 10.15.3.
I'm not sure if this is a regression or not, unlike the comment in #74174#882160 seems to imply, going back to
7e7c927602
does not stop the crash.So the next step would be to either figure out which commit broke this, or to simplify the .blend file and shader nodes to isolate the problem.
Added subscriber: @Drawingistmusashi
I will start bisecting in 2 hrs... and as I had said in the other report, it’s not my file & I cannot don’t know what to edit either. Tagging @DrawingistMushashi for that.
Will also verify once again if log2 commit is working or not.
T74401_T74174.txt
was browsing GitHub with "application specific signatures"..
https://github.com/buddhi1980/mandelbulber2/issues/538#issuecomment-436699732 see this & two below it.
I was thinking that it is known issue/ expected behaviour but here it goes: when changing viewport shading to material, there is a momentary freeze, also when on default cube, we open this preview in material properties. it seems GPU never recovers from it, in this particular file.
I tried opening a file with default cube, Eevee render, from the build bot on February 24th,
a322b43e3d
, and did still get a crash when attempting to navigate to or change material properties tab. Testing the latest build, same situation, no crash. All settings should be on factory default for both test.Same results when testing my example file, and it even seems that the current build fixed something I almost brought up about weird latency issues for the freestyle render pass.
@ankitm, totally up to you if you want to keep debugging this, but if you were then:
It's probably easiest to test the 2.80 and 2.81 releases downloaded from blender.org.
What I would do is remove as much as possible until the crash no longer happens. In this particular case, that be removing shader nodes until we find that there is a particular shader node that is problematic, or that things simplify start failing at a certain amount of shader nodes.
Brokenworking rather: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash:507ffee6e1
off for bisecting
Added subscriber: @fclem
caused by
d5002f007e
cc: @fclem#74547 Image texture with this specific configuration cause a crash in EEVEE or material preview
@ankitm I don't think #74547 is related.
For this report, it looks like the shader is taking a long time to compile and this could mean the drivers choke on it. Can you try simplifying the shader?
I could not reproduce the crash and asan does not find anything anormal.
Just found, also happens when clicking this icon to get a list of materials.
will do .
b555b8dedce058985bfe8c544c8c46ba4821bc1a
T74401Simplified.blend
Added subscriber: @Low_Polygon42