Material Preview (and final render in EEVEE) purple #77944

Open
opened 2020-06-17 08:50:00 +02:00 by Arthur · 36 comments

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 26.20.100.7263

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f7
Worked: I don't remember this bug occuring in previous versions.

Short description of error
I know, that materials should become purple when the texture is missing.
But the problem is that they not behave as they should even without applying textures and also with the default material.
This bug occurs in EEVEE:

  1. In material preview in properties
  2. In render
  3. Sometimes - in viewport

In a render, it is also a problem with the scene surface material.
I attach some screenshots from material preview: they are all the same default material.

Exact steps for others to reproduce the error

  1. Open Blender
  2. Press F12 or go to material preview in object settings.
  3. ... see the bug

4.png

3.png

2.png

1.png

**System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 26.20.100.7263 **Blender Version** Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `211b6c29f7` Worked: I don't remember this bug occuring in previous versions. **Short description of error** I know, that materials should become purple when the texture is missing. But the problem is that they not behave as they should even without applying textures and also with the default material. This bug occurs in EEVEE: 1) In material preview in properties 2) In render 3) Sometimes - in viewport In a render, it is also a problem with the scene surface material. I attach some screenshots from material preview: they are all the same default material. **Exact steps for others to reproduce the error** 1) Open Blender 2) Press F12 or go to material preview in object settings. 3) ... see the bug ![4.png](https://archive.blender.org/developer/F8627272/4.png) ![3.png](https://archive.blender.org/developer/F8627271/3.png) ![2.png](https://archive.blender.org/developer/F8627270/2.png) ![1.png](https://archive.blender.org/developer/F8627269/1.png)
Author

Added subscriber: @ArthurPholax

Added subscriber: @ArthurPholax

#79866 was marked as duplicate of this issue

#79866 was marked as duplicate of this issue

#78850 was marked as duplicate of this issue

#78850 was marked as duplicate of this issue

#78715 was marked as duplicate of this issue

#78715 was marked as duplicate of this issue

#77588 was marked as duplicate of this issue

#77588 was marked as duplicate of this issue

#78311 was marked as duplicate of this issue

#78311 was marked as duplicate of this issue

#78205 was marked as duplicate of this issue

#78205 was marked as duplicate of this issue
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Does it work in 2.90 builds from https://builder.blender.org/download/?
Can you update your GPU driver?

Does it work in 2.90 builds from https://builder.blender.org/download/? Can you update your GPU driver?
Author

For now, 2.90 crashes when I try to open material preview.

UPD: First, the preview window opens black then blender crashes in few seconds.

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF79B85F933
Module : blender.exe
Thread : 0000186c

For now, 2.90 crashes when I try to open material preview. UPD: First, the preview window opens black then blender crashes in few seconds. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF79B85F933 Module : blender.exe Thread : 0000186c
Author

I've updated my driver just now.

Still I got same bug on 2.83 and crashes on 2.9 with the message.

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF60E90F933
Module : blender.exe
Thread : 00000c38

Also I noticed that 2.9 crashes (now?) not while opening the preview pane but when I open just material settings in properties panel. But only if there is a material attached to the object.

At the same time there is nothing wrong happens when I edit material in the Shading workspace.
All is good also with editing World Properties (I changed Background to Principled BSDF and all is fine).
And there are no crashes in that case while using Cycles renderer.

I've updated my driver just now. Still I got same bug on 2.83 and crashes on 2.9 with the message. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF60E90F933 Module : blender.exe Thread : 00000c38 Also I noticed that 2.9 crashes (now?) not while opening the preview pane but when I open just material settings in properties panel. But only if there is a material attached to the object. At the same time there is nothing wrong happens when I edit material in the Shading workspace. All is good also with editing World Properties (I changed Background to Principled BSDF and all is fine). And there are no crashes in that case while using Cycles renderer.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Author

Add: sometimes, in 2.9, when I tweak some some EEVEE settings an switch between render engines it doesn't crash when I open properties panel, but crashes on trying to preview material in that panel.
Can't see any pattern there though.

Add: sometimes, in 2.9, when I tweak some some EEVEE settings an switch between render engines it doesn't crash when I open properties panel, but crashes on trying to preview material in that panel. Can't see any pattern there though.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report. This might be a graphic driver issue.

To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
https://downloadcenter.intel.com/product/80939/Graphics-Drivers

Could you check if this helps?
(If not, also please check if this is also an issue with File > Defaults > Load Factory Settings)

Thanks for the report. This might be a graphic driver issue. To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html https://downloadcenter.intel.com/product/80939/Graphics-Drivers Could you check if this helps? (If not, also please check if this is also an issue with `File` > `Defaults` > `Load Factory Settings`)
Philipp Oeser changed title from Working materials become purple to Material Preview purple 2020-06-22 10:21:51 +02:00
Author

As I wrote before (Wed, Jun 17, 5:33 PM), I have updated the graphic driver and nothing changed for better.

Also, I've noticed that you renamed the task to "Material Preview purple". It is wrong, because the bug influences not only material preview, but also a final render in EEVEE (as I stated in the description).

As I wrote before (Wed, Jun 17, 5:33 PM), I have updated the graphic driver and nothing changed for better. Also, I've noticed that you renamed the task to "Material Preview purple". It is wrong, because the bug influences not only material preview, but also a final render in EEVEE (as I stated in the description).
Member

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Philipp Oeser changed title from Material Preview purple to Material Preview (and final render in EEVEE) purple 2020-06-22 14:21:08 +02:00
Member

Since this came up in #78205 (Material preview with eevee render engine shows pink color regardless of material settings.) as well: does this only occur when resizing the panel?

Since this came up in #78205 (Material preview with eevee render engine shows pink color regardless of material settings.) as well: does this only occur when resizing the panel?

Added subscriber: @fclem

Added subscriber: @fclem

What is the output if you launch blender using the debug and debug_gpu batch files?

What is the output if you launch blender using the debug and debug_gpu batch files?

Added subscriber: @ingoreuter

Added subscriber: @ingoreuter
Author

In #77944#964272, @fclem wrote:
What is the output if you launch blender using the debug and debug_gpu batch files?

I launched blender_debug_log. Is it a proper file? I've got some logs.
debug_logs.zip

> In #77944#964272, @fclem wrote: > What is the output if you launch blender using the debug and debug_gpu batch files? I launched blender_debug_log. Is it a proper file? I've got some logs. [debug_logs.zip](https://archive.blender.org/developer/F8643246/debug_logs.zip)
Author

In #77944#964260, @lichtwerk wrote:
Since this came up in #78205 (Material preview with eevee render engine shows pink color regardless of material settings.) as well: does this only occur when resizing the panel?

No. It happens when:

  1. opening a preview (in my case the material icon becames purple here, but the preview itself often can be normal yet in 2.83)
  2. changing a Preview Render Type (it "paints" the object and the plane unpredictably, but most times it's purple every time when switching, as in screenshots in the description. For example, every part of a Shader Ball can be either grey or purple color)
  3. changing something in material shader (for example, a Base Color)
  4. using Material Preview viewport shading
  5. Render itself

So, I believe, it happens every time when there is a need to show a material
5.png

NEW INFO:
Material preview shows either grey or purple color, independent of material surface color.
6.png

> In #77944#964260, @lichtwerk wrote: > Since this came up in #78205 (Material preview with eevee render engine shows pink color regardless of material settings.) as well: does this only occur when resizing the panel? No. It happens when: 1) opening a preview (in my case the material icon becames purple here, but the preview itself often can be normal yet in 2.83) 2) changing a Preview Render Type (it "paints" the object and the plane unpredictably, but most times it's purple every time when switching, as in screenshots in the description. For example, every part of a Shader Ball can be either grey or purple color) 3) changing something in material shader (for example, a Base Color) 4) using Material Preview viewport shading 5) Render itself So, I believe, it happens every time when there is a need to show a material ![5.png](https://archive.blender.org/developer/F8643259/5.png) **NEW INFO:** Material preview shows either grey or purple color, independent of material surface color. ![6.png](https://archive.blender.org/developer/F8643265/6.png)

Added subscriber: @dpshamonin

Added subscriber: @dpshamonin

Added subscribers: @DreamNoms, @mano-wii

Added subscribers: @DreamNoms, @mano-wii
Author

A little new peice of information, if it can be helpful.
Fresh Blender 2.83.1

Now, after few switches, material color starts to appear , but purple/grey problem is still there.
7.png

A little new peice of information, if it can be helpful. Fresh Blender 2.83.1 Now, after few switches, material color starts to appear , but purple/grey problem is still there. ![7.png](https://archive.blender.org/developer/F8675078/7.png)
Author

Digging deeper, I can see, that the problem is not only in color.

  1. I set a big value to Specular setting ("20"), and started to see that the reflexions of a floor are in a checker pattern, but floor is still pure purple
  2. I tried transmission and see that it behaves "normally" - the floor is grey checker, tinted in a material surface color (see image below. IOR set to "1", so refraction is okay here).
  3. Clearcoat setting more than "0" most time makes a material purple and opaque (and once I had a crash while changing).
  4. If Metallic setting is not "0" or "1", and transmission is "1", the material becomes purple.
  5. Anisotropic setting seems like doing nothing at all (don't know if it is supported in EEVEE)

All in Blender 2.83.1

8.png

Digging deeper, I can see, that the problem is not only in color. 1) I set a big value to Specular setting ("20"), and started to see that the reflexions of a floor are in a checker pattern, but floor is still pure purple 2) I tried transmission and see that it behaves "normally" - the floor is grey checker, tinted in a material surface color (see image below. IOR set to "1", so refraction is okay here). 3) Clearcoat setting more than "0" most time makes a material purple and opaque (and once I had a crash while changing). 4) If Metallic setting is not "0" or "1", and transmission is "1", the material becomes purple. 5) Anisotropic setting seems like doing nothing at all (don't know if it is supported in EEVEE) All in Blender 2.83.1 ![8.png](https://archive.blender.org/developer/F8675115/8.png)
Member

Added subscriber: @noiling

Added subscriber: @noiling

Added subscriber: @Hyejun

Added subscriber: @Hyejun
Author

2.83.2 - the problem is still there

Now I also can't get any color or transparency in 2.83.1

2.83.2 - the problem is still there Now I also can't get any color or transparency in 2.83.1
Author

2.83.3 - same

2.83.3 - same

Hi,
I just installed 2.91 alfa, the problem is solved there, at least in my case, However on 2.83.5 it still persists. Shouln´t be too difficult to compare and correct this on the 2.83 series ....

Hi, I just installed 2.91 alfa, the problem is solved there, at least in my case, However on 2.83.5 it still persists. Shouln´t be too difficult to compare and correct this on the 2.83 series ....
Member

Added subscribers: @AJB-3, @ankitm

Added subscribers: @AJB-3, @ankitm

Sorry, I have to correct my last post: The problem persists. Only that now it takes longer (more renders) to produce it. While formerly the first evee render was alright and from the second one it was all purple, it now goes well for up to more or less 10 times, then it is purple again. The problem that the render is inmediately purple as soon as I give the default cube a material still persists. When I change the color, the material icon within the material tab goes purple.

Sorry, I have to correct my last post: The problem persists. Only that now it takes longer (more renders) to produce it. While formerly the first evee render was alright and from the second one it was all purple, it now goes well for up to more or less 10 times, then it is purple again. The problem that the render is inmediately purple as soon as I give the default cube a material still persists. When I change the color, the material icon within the material tab goes purple.
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:14:51 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
10 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#77944
No description provided.