Regression: Hair Particles Freeze Entire MacOS! #97542

Closed
opened 2022-04-22 10:34:07 +02:00 by Dr Formalyst · 58 comments

System Information

Operating system: Graphics card: Owner: Note:
macOS-12.3-x86_64-i386-64bit 64 Bits AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.13 @dr_formalyst
macOS-11.6.5-x86_64-i386-64bit 64 Bits AMD Radeon R9 M290X OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.6.21 @jennyp fixed
macOS-10.14.6-x86_64-i386-64bit 64 Bits AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.25 @didi404
Mac OS Monterey 12.6 / MacBook Pro 16 (2019) AMD Radeon Pro 5500M 4 GB @MaxSonicUA fixed in Ventura 13.2 and Blender 3.4.1
Imac MacOs Monterey 12.6 3.6 GHz 10-core Intel i9 Radeon Pro 5500 XT 8GB @r189
MacOS 12.3 Radeon RX480 @CharmanDrigo

Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: c77597cd0e
Worked: 3.0
Caused by 5b299e5999 (@RoyTheKoi found this)

Short description of error
Using hair particles freezes entire MacOS, the entire laptop becomes unresponsive and hard reset is required.
The problem occurs when hair needs to be displayed in a viewport (if it's hidden in viewport, the system does NOT crash when rendering hair in Cycles.

Exact steps for others to reproduce the error

  • Open attached .blend file and turn on the particle in viewport
    or
  • Add ParticleSystem, Hair.
  • Increase the number of particles (over 10 000 will always break it).
    The computer will freeze (please note the system info).

bug-hair-report.blend
system-info.txt

**System Information** | Operating system: | Graphics card: | Owner: | Note: | | -------- | -------- | -------- | -------- | | macOS-12.3-x86_64-i386-64bit 64 Bits | AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.13 | @dr_formalyst | | | macOS-11.6.5-x86_64-i386-64bit 64 Bits | AMD Radeon R9 M290X OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.6.21 | @jennyp | fixed | | macOS-10.14.6-x86_64-i386-64bit 64 Bits | AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.25 | @didi404 | | | Mac OS Monterey 12.6 / MacBook Pro 16 (2019) | AMD Radeon Pro 5500M 4 GB | @MaxSonicUA | fixed in Ventura 13.2 and Blender 3.4.1 | | Imac MacOs Monterey 12.6 3.6 GHz 10-core Intel i9 | Radeon Pro 5500 XT 8GB | @r189 | | | MacOS 12.3 | Radeon RX480 | @CharmanDrigo | | **Blender Version** Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: `c77597cd0e` Worked: 3.0 Caused by 5b299e5999 (@RoyTheKoi found this) **Short description of error** Using hair particles freezes entire MacOS, the entire laptop becomes unresponsive and hard reset is required. The problem occurs when hair needs to be displayed in a viewport (if it's hidden in viewport, the system does NOT crash when rendering hair in Cycles. **Exact steps for others to reproduce the error** - Open attached .blend file and turn on the particle in viewport or - Add ParticleSystem, Hair. - Increase the number of particles (over 10 000 will always break it). The computer will freeze (please note the system info). [bug-hair-report.blend](https://archive.blender.org/developer/F13015653/bug-hair-report.blend) [system-info.txt](https://archive.blender.org/developer/F13015655/system-info.txt)
Author

Added subscriber: @dr_formalyst

Added subscriber: @dr_formalyst

#101902 was marked as duplicate of this issue

#101902 was marked as duplicate of this issue

#101653 was marked as duplicate of this issue

#101653 was marked as duplicate of this issue

#99832 was marked as duplicate of this issue

#99832 was marked as duplicate of this issue

#97487 was marked as duplicate of this issue

#97487 was marked as duplicate of this issue

#97630 was marked as duplicate of this issue

#97630 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Hi, thanks for the report.
I don't get any freeze when I turn on viewport visibility for hairs.
Can you check with factory reset?: {nav File > Defaults > Load Factory Settings}

Operating system : Windows-10-10.0.18362-SP0 64 Bits
Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
Hi, thanks for the report. I don't get any freeze when I turn on viewport visibility for hairs. Can you check with factory reset?: {nav File > Defaults > Load Factory Settings} ```System Information Operating system : Windows-10-10.0.18362-SP0 64 Bits Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
Author

Hi Pratik,
Yes it still happens, and let me give you more details.
Sometimes, Blender will crash without freezing MacOS.
It seems to be the problem with the GPU, because often the crash
will start by GPU glitching (screen artifacts), and then either
the system will frieze or Blender will show up normally again
for a moment and then crash.
Notice that when using Cycles rendering in viewport, it does not crash.
It only crashes when using Shaded or Wireframe views.
Hope this helps, let me know if you need any more information.
Thanks

Hi Pratik, Yes it still happens, and let me give you more details. Sometimes, Blender will crash without freezing MacOS. It seems to be the problem with the GPU, because often the crash will start by GPU glitching (screen artifacts), and then either the system will frieze or Blender will show up normally again for a moment and then crash. Notice that when using Cycles rendering in viewport, it does not crash. It only crashes when using Shaded or Wireframe views. Hope this helps, let me know if you need any more information. Thanks
Member

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Member

Hi, thanks for the information.
@mano-wii , can you test this file on mac?

Hi, thanks for the information. @mano-wii , can you test this file on mac?

I cannot reproduce the problem.
It reminds me of #83199 (Blender crashes when adding a particle system to a mesh object and switching the type to Hair)

This may have something to do with the workaround to "transform feedback" on Macs. Since "transform feedback" doesn't work on some Macs (See #58489, #60171).


System Information
Operating system: macOS-12.2-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 76.3

I cannot reproduce the problem. It reminds me of #83199 (Blender crashes when adding a particle system to a mesh object and switching the type to Hair) This may have something to do with the workaround to "transform feedback" on Macs. Since "transform feedback" doesn't work on some Macs (See #58489, #60171). --- **System Information** Operating system: `macOS-12.2-arm64-arm-64bit 64 Bits` Graphics card: `Apple M1 Apple 4.1 Metal - 76.3`
Author

Thanks for checking this. Please note that the error does not appear with low hair count, more less below 10 000. Also I have an AMD card, not M1, and it all worked fine before 3.1 - if all this info can help troubleshoot

Thanks for checking this. Please note that the error does not appear with low hair count, more less below 10 000. Also I have an AMD card, not M1, and it all worked fine before 3.1 - if all this info can help troubleshoot

Added subscriber: @RoyTheKoi

Added subscriber: @RoyTheKoi

I experienced this same issue while testing the new hair curves in 3.2 Alpha. The entire OS freezes and only a hard reset fixes things. For me the freezes occur whenever >5000 hair curves are present in solid view (workbench?), not in Cycles.

I can reproduce the problem with the provided blend file also.

My machine is a 2019 16-inch Intel MacBook Pro which has a built-in AMD card, not M1.

System Information
OS: macOS Monterey 12.3
CPU: 2.3 GHz 8-Core Intel Core i9
GPU: AMD Radeon Pro 5500M 8 GB / Intel UHD Graphics 630 1536 MB

Blender Version
Version: 3.2 Alpha, Branch: master, Date: 2022-04-19, Hash: 6a3c3c77b3

I experienced this same issue while testing the new hair curves in 3.2 Alpha. The entire OS freezes and only a hard reset fixes things. For me the freezes occur whenever >5000 hair curves are present in solid view (workbench?), not in Cycles. I can reproduce the problem with the provided blend file also. My machine is a 2019 16-inch Intel MacBook Pro which has a built-in AMD card, not M1. **System Information** OS: macOS Monterey 12.3 CPU: 2.3 GHz 8-Core Intel Core i9 GPU: AMD Radeon Pro 5500M 8 GB / Intel UHD Graphics 630 1536 MB **Blender Version** Version: 3.2 Alpha, Branch: master, Date: 2022-04-19, Hash: 6a3c3c77b3eb

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Cannot confirm this on MacBook Pro with M1 Max. Tested with 50.000 hair particles.

Cannot confirm this on MacBook Pro with `M1 Max`. Tested with 50.000 hair particles.
Author

Looks like it works correctly on M1 devices, but not on Intel/AMD combo. I tried it on my older MacBook Pro, which has Radeon 560x card, and it did not crash but I could not even get particles to show in the viewport (in none of the shading modes).

Looks like it works correctly on M1 devices, but not on Intel/AMD combo. I tried it on my older MacBook Pro, which has Radeon 560x card, and it did not crash but I could not even get particles to show in the viewport (in none of the shading modes).

Added subscriber: @jennyp

Added subscriber: @jennyp

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Changing to Confirmed, since there are two reports now on this.

Changing to Confirmed, since there are two reports now on this.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: c77597cd0e
Worked: 3.0

In #97542#1345503, @dr_formalyst wrote:
it all worked fine before 3.1 - if all this info can help troubleshoot

This looks like a regression, could someone on MAC bisect this, please?
(will already raise priority here...)

> Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: `c77597cd0e` > Worked: 3.0 > In #97542#1345503, @dr_formalyst wrote: > it all worked fine before 3.1 - if all this info can help troubleshoot This looks like a regression, could someone on MAC bisect this, please? (will already raise priority here...)
Philipp Oeser changed title from Hair Particles Freeze Entire MacOS! to Regression: Hair Particles Freeze Entire MacOS! 2022-05-05 15:31:42 +02:00

Added subscriber: @Wilker-Lucio

Added subscriber: @Wilker-Lucio

Just adding a new report, I'm on Mac OS 12.3.1 (21E258), on a 2019 Macbook Pro with the following graphics cards:
AMD Radeon Pro 5500M 8 GB
Intel UHD Graphics 630 1536 MB

I was following some carpet tutorials and when using the particle system my entire system crashed. Now I can't open that same file again with the risk of the OS crashing entirely too.

Tested on Blender 3.1.2, using Cycles on GPU

Just adding a new report, I'm on Mac OS 12.3.1 (21E258), on a 2019 Macbook Pro with the following graphics cards: AMD Radeon Pro 5500M 8 GB Intel UHD Graphics 630 1536 MB I was following some carpet tutorials and when using the particle system my entire system crashed. Now I can't open that same file again with the risk of the OS crashing entirely too. Tested on Blender 3.1.2, using Cycles on GPU
Member

Added subscriber: @CharmanDrigo

Added subscriber: @CharmanDrigo

I've tested some old 3.1 Alpha daily builds and managed to narrow it down to somewhere between these two builds:

  • Working: 3.1.0 Alpha, Branch: master, Date: 2022-01-24, Hash: 2bf519d211
  • Broken: 3.1.0 Alpha, Branch: master, Date: 2022-01-27, Hash: 1edf520439

Compiling Blender isn't something I've tackled yet, so unfortunately I won't be able to bisect further for now.

I've tested some old 3.1 Alpha daily builds and managed to narrow it down to somewhere between these two builds: - **Working:** 3.1.0 Alpha, Branch: master, Date: 2022-01-24, Hash: 2bf519d211b1 - **Broken:** 3.1.0 Alpha, Branch: master, Date: 2022-01-27, Hash: 1edf52043945 Compiling Blender isn't something I've tackled yet, so unfortunately I won't be able to bisect further for now.
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

Unable to reproduce on 18a17d4291

Operating system: macOS-12.4-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) UHD Graphics 630 Intel Inc. 4.1 INTEL-18.7.4

Screenshot 2022-05-31 at 10.51.25.png

Looking at the reports it could be related to GPU/AMD. Something I am not able to test myself. I have asked Sergey to test.

Unable to reproduce on 18a17d4291 ``` Operating system: macOS-12.4-x86_64-i386-64bit 64 Bits Graphics card: Intel(R) UHD Graphics 630 Intel Inc. 4.1 INTEL-18.7.4 ``` ![Screenshot 2022-05-31 at 10.51.25.png](https://archive.blender.org/developer/F13124430/Screenshot_2022-05-31_at_10.51.25.png) Looking at the reports it could be related to GPU/AMD. Something I am not able to test myself. I have asked Sergey to test.
Member

We cannot reproduce it also on his system. With the steps provided in the description.
As no developer was able to reproduce it we will lower the priority until there is more information available and developers are able to reproduce it.

@ThomasDinges as two users are able to confirm it doesn't mean that we have all the information to reproduce or fix this issue and this ticket can move to on the working board of a developer; It should still be triaged. Especially for platform issues they need to be reproducable, before the GPU team is able to do anything with it, or there should be a very clear stacktrace.

We cannot reproduce it also on his system. With the steps provided in the description. As no developer was able to reproduce it we will lower the priority until there is more information available and developers are able to reproduce it. @ThomasDinges as two users are able to confirm it doesn't mean that we have all the information to reproduce or fix this issue and this ticket can move to on the working board of a developer; It should still be triaged. Especially for platform issues they need to be reproducable, before the GPU team is able to do anything with it, or there should be a very clear stacktrace.
Author

I tried to get a crash report to provide you with the stacktrace, but unfortunately as this bug freezes the entire MacOS the crash report is not saved at all. If you have any suggestions how I could provide you with more detailed/useful information, please let me know.

I tried to get a crash report to provide you with the stacktrace, but unfortunately as this bug freezes the entire MacOS the crash report is not saved at all. If you have any suggestions how I could provide you with more detailed/useful information, please let me know.

Running the test file on 3.1.2, I found that Blender quits after ~30 seconds of freezing the OS instead of requiring a hard reset. Still, no crash log is saved.
The only information I was able to get was the following output from the terminal:

GPU hang occurred, CoreAnalytics returned false
GPU hang occurred, CoreAnalytics returned false
Abort trap: 6
logout

Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
Deleting expired sessions...none found.

[Process completed]
Running the test file on 3.1.2, I found that Blender quits after ~30 seconds of freezing the OS instead of requiring a hard reset. Still, no crash log is saved. The only information I was able to get was the following output from the terminal: ``` GPU hang occurred, CoreAnalytics returned false GPU hang occurred, CoreAnalytics returned false Abort trap: 6 logout Saving session... ...copying shared history... ...saving history...truncating history files... ...completed. Deleting expired sessions...none found. [Process completed] ```

I was able to compile Blender and then bisect.

This was the breaking commit: 5b299e5999

I was able to compile Blender and then bisect. This was the breaking commit: 5b299e5999e2b59e30edd4e770f64aa700e482d6
Member

Added subscriber: @didi404

Added subscriber: @didi404

Added subscriber: @maxgrafik

Added subscriber: @maxgrafik

Same here. Fresh install of 3.3.0 with factory settings.
I can reproduce the problem with the provided blend file.
Although for me Blender just crashes and does not freeze the entire macOS.
Anything else I can provide to help fix this bug?

Broken: since 3.1
Worked: 3.0.1

System Information
iMac Retina 4K, 21.5, 2019
3,2 GHz 6-Core Intel Core i7
AMD Radeon Pro 560X 4 GB
macOS-12.5.1-x86_64-i386-64bit

system-info.txt
crash-report.txt

Same here. Fresh install of 3.3.0 with factory settings. I can reproduce the problem with the provided blend file. Although for me Blender just crashes and does not freeze the entire macOS. Anything else I can provide to help fix this bug? Broken: since 3.1 Worked: 3.0.1 **System Information** iMac Retina 4K, 21.5, 2019 3,2 GHz 6-Core Intel Core i7 AMD Radeon Pro 560X 4 GB macOS-12.5.1-x86_64-i386-64bit [system-info.txt](https://archive.blender.org/developer/F13483372/system-info.txt) [crash-report.txt](https://archive.blender.org/developer/F13483373/crash-report.txt)

Added subscriber: @iamblacqman

Added subscriber: @iamblacqman

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

MacBook 16 pro, 2019
Mac OS Monterey
Intel i9
Amd Radeon Pro 5500M
Blender 3.3, 3.2.2

when using hair, the macbook freezes, and reboots after a while. sometimes the blender just crashes. Cycle works well, but sometimes even this project cannot be opened

MacBook 16 pro, 2019 Mac OS Monterey Intel i9 Amd Radeon Pro 5500M Blender 3.3, 3.2.2 when using hair, the macbook freezes, and reboots after a while. sometimes the blender just crashes. Cycle works well, but sometimes even this project cannot be opened
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Member

@iamblacqman : any reason you changed status here?

@iamblacqman : any reason you changed status here?

In #97542#1416149, @lichtwerk wrote:
@iamblacqman : any reason you changed status here?

I didn’t want this, I just added that my hair doesn’t work either

> In #97542#1416149, @lichtwerk wrote: > @iamblacqman : any reason you changed status here? I didn’t want this, I just added that my hair doesn’t work either

Added subscribers: @r189, @iss, @OmarEmaraDev

Added subscribers: @r189, @iss, @OmarEmaraDev
Member

Added subscribers: @MaxSonicUA, @EAW

Added subscribers: @MaxSonicUA, @EAW

Removed subscriber: @MaxSonicUA

Removed subscriber: @MaxSonicUA

Added subscriber: @MaxSonicUA

Added subscriber: @MaxSonicUA

Added subscriber: @Christopher-Hemsworth

Added subscriber: @Christopher-Hemsworth

{F13719967}Hey all, this is basically what I've been faced with as well.
TL;DR: no problems until I started trying out the new hair curves system last night. Now I'm getting full system crash, even with no viewport shading at all. (UPDATE: I reproduced and attached system crash info)

Specs:
macOS Monterey 12.6 (most up to date as of today)
2019 16-inch MacBook Pro
2.6 GHz 6-core Intel Core i7
16 GB 2667 MHz DDR4
AMD Radeon Pro 5300M 4GB
Intel UHD Graphics 630 1536 MB

Which are specs almost identical to another poster here. So in my case I'm running the latest Blender version 3.3.1 (which I have been since it came out) and was having no real issues. I did a benchmark test just to see which of the graphics I should use in cycles and since for the first time Metal is supported, I have for the first time started using GPU compute which has been largely successful. The difference maybe slight, but I figured I would try using GPU. Anyways here's what happened last night:

Using the new hair curves system, seems to be what has caused the problem. I haven't really dealt with the whole entire macOS freezing up before but that's been happening now. I am forced to do a hard reset. When I have tried to reopen that same file the same thing happens (as indicated by another user here).

{[F13719967](https://archive.blender.org/developer/F13719967/crash-report.rtf)}Hey all, this is basically what I've been faced with as well. TL;DR: no problems until I started trying out the new hair curves system last night. Now I'm getting full system crash, even with no viewport shading at all. (UPDATE: I reproduced and attached system crash info) Specs: macOS Monterey 12.6 (most up to date as of today) 2019 16-inch MacBook Pro 2.6 GHz 6-core Intel Core i7 16 GB 2667 MHz DDR4 AMD Radeon Pro 5300M 4GB Intel UHD Graphics 630 1536 MB Which are specs almost identical to another poster here. So in my case I'm running the latest Blender version 3.3.1 (which I have been since it came out) and was having no real issues. I did a benchmark test just to see which of the graphics I should use in cycles and since for the first time Metal is supported, I have for the first time started using GPU compute which has been largely successful. The difference maybe slight, but I figured I would try using GPU. Anyways here's what happened last night: Using the new hair curves system, seems to be what has caused the problem. I haven't really dealt with the whole entire macOS freezing up before but that's been happening now. I am forced to do a hard reset. When I have tried to reopen that same file the same thing happens (as indicated by another user here).

I have also experienced this happening:

In #97542#1345090, @dr_formalyst wrote:
Sometimes, Blender will crash without freezing MacOS.
It seems to be the problem with the GPU, because often the crash
will start by GPU glitching (screen artifacts), and then either
the system will frieze or Blender will show up normally again
for a moment and then crash.
Notice that when using Cycles rendering in viewport, it does not crash.
It only crashes when using Shaded or Wireframe views.
Hope this helps, let me know if you need any more information.
Thanks

I have also experienced this happening: > In #97542#1345090, @dr_formalyst wrote: > Sometimes, Blender will crash without freezing MacOS. > It seems to be the problem with the GPU, because often the crash > will start by GPU glitching (screen artifacts), and then either > the system will frieze or Blender will show up normally again > for a moment and then crash. > Notice that when using Cycles rendering in viewport, it does not crash. > It only crashes when using Shaded or Wireframe views. > Hope this helps, let me know if you need any more information. > Thanks

I don't know if this might be helpful but I found a workaround at least to prevent the crashing and be able to load the hair on MacOS without the crashing happening.

You have to hide the particles from the realtime viewport on the particles tab, if you do so, the project should load and Blender will not crash, Save, and then reopen the project.
Go onto the Viewport Shading and wait for the materials to load, then you can manually reveal the particles on the viewport again, this should load the particles correctly and not freeze the system and crash the program.

This issue appears to happen on start when Blender attempts to load everything at once: Materials, geometry and particles, this has resolved the issue for me so far and I can finally see and edit my hair particles without crashing.

However you have to hide the particles from the viewport realtime before closing blender, otherwise on the next open it will freeze again

I don't know if this might be helpful but I found a workaround at least to prevent the crashing and be able to load the hair on MacOS without the crashing happening. You have to hide the particles from the realtime viewport on the particles tab, if you do so, the project should load and Blender will not crash, Save, and then reopen the project. Go onto the Viewport Shading and wait for the materials to load, then you can manually reveal the particles on the viewport again, this should load the particles correctly and not freeze the system and crash the program. This issue appears to happen on start when Blender attempts to load everything at once: Materials, geometry and particles, this has resolved the issue for me so far and I can finally see and edit my hair particles without crashing. However you have to hide the particles from the viewport realtime before closing blender, otherwise on the next open it will freeze again

Added subscriber: @Evgenii111

Added subscriber: @Evgenii111

Added subscriber: @RyanMalm

Added subscriber: @RyanMalm

Adding to the pile on this issue I guess? Similar system specs, similar issue; Blender crashes while using new hair system in eevee viewport, File fails to open or crashes system every time after that. Blender files from other sources which use new hair features also crash Blender.
Screen Shot 2022-12-23 at 1.39.22 PM.png

Screen Shot 2022-12-23 at 1.39.59 PM.png

Adding to the pile on this issue I guess? Similar system specs, similar issue; Blender crashes while using new hair system in eevee viewport, File fails to open or crashes system every time after that. Blender files from other sources which use new hair features also crash Blender. ![Screen Shot 2022-12-23 at 1.39.22 PM.png](https://archive.blender.org/developer/F14086944/Screen_Shot_2022-12-23_at_1.39.22_PM.png) ![Screen Shot 2022-12-23 at 1.39.59 PM.png](https://archive.blender.org/developer/F14086943/Screen_Shot_2022-12-23_at_1.39.59_PM.png)
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:12:40 +01:00

Quick update: Tested this issue with mac os Ventura 13.2 and Blender 3.4.1 and everything is finally working correctly.

My old ticket: #101902

Quick update: Tested this issue with mac os Ventura 13.2 and Blender 3.4.1 and everything is finally working correctly. My old ticket: https://projects.blender.org/blender/blender/issues/101902

That's good news @MaxSonicUA!

Can others experiencing the issue confirm if updating works for them as well?

That's good news @MaxSonicUA! Can others experiencing the issue confirm if updating works for them as well?

It seems to have solved the problem for me. I can add particles and change from emitter to hair without a crash. I can also use quick effects to create fur without a crash.

Thank you!

It seems to have solved the problem for me. I can add particles and change from emitter to hair without a crash. I can also use quick effects to create fur without a crash. Thank you!

I haven't updated to macOS Ventura yet, but it seems the new GPU Metal Backend in 3.5 solved all hair problems for me.

I haven't updated to macOS Ventura yet, but it seems the new GPU Metal Backend in 3.5 solved all hair problems for me.

Good news.

Since this is seems a driver issue that is not handled by Blender and updating macOS or using Metal Backend resolves the issue, I am closing the report.

Thanks for the feedback.

Good news. Since this is seems a driver issue that is not handled by Blender and updating macOS or using Metal Backend resolves the issue, I am closing the report. Thanks for the feedback.
Blender Bot added
Status
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and removed
Status
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labels 2023-03-30 16:46:22 +02:00
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Animation & Rigging
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Core
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Development Management
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EEVEE & Viewport
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Grease Pencil
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FreeBSD
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Linux
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macOS
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Windows
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High
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Low
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Normal
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Unbreak Now!
Status
Archived
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Confirmed
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Duplicate
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Needs Info from Developers
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Needs Information from User
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Needs Triage
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Resolved
Type
Bug
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Design
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Known Issue
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Patch
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Report
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Reference: blender/blender#97542
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