Grease Pencil: Set Layers' 'Use Lights' Default to False #104550

Closed
Kevin C. Burke wants to merge 14 commits from (deleted):main into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
Contributor

The default ‘Use Lights’ setting for new Layers is unwanted by and confusing to many Grease Pencil users. Since Grease Pencil is used primarily for non-photorealistic rendering, the assumption should be for the user to get the lines and fill colors they draw on render: then to add realistic lighting to it if desired. For new users, the colors are darker than drawn because ‘Use Lights’ is enabled by default which is very confusing.

https://blender.community/c/rightclickselect/qrhbbc/
https://blender.stackexchange.com/q/230073/81083

This patch disables ‘Use Lights’ by default so that experienced Grease Pencil users may enable this setting on a per-layer basis when desired. Also capitalizes Grease Pencil in the Use Light's description.

The default ‘Use Lights’ setting for new Layers is unwanted by and confusing to many Grease Pencil users. Since Grease Pencil is used primarily for non-photorealistic rendering, the assumption should be for the user to get the lines and fill colors they draw on render: then to add realistic lighting to it if desired. For new users, the colors are darker than drawn because ‘Use Lights’ is enabled by default which is very confusing. https://blender.community/c/rightclickselect/qrhbbc/ https://blender.stackexchange.com/q/230073/81083 This patch disables ‘Use Lights’ by default so that experienced Grease Pencil users may enable this setting on a per-layer basis when desired. Also capitalizes Grease Pencil in the Use Light's description.
Kevin C. Burke added 1 commit 2023-02-10 01:20:11 +01:00
01df017094 Grease Pencil: Set Layers' 'Use Lights' Default to False
The default ‘Use Lights’ setting for new Layers is unwanted by and confusing to many Grease Pencil users. Since Grease Pencil is used primarily for non-photorealistic rendering, the assumption should be for the user to get the lines and fill colors they draw: then to add realistic lighting to it if desired. For new users, the colors are darker than drawn because ‘Use Lights’ is enabled by default which is very confusing.

https://blender.community/c/rightclickselect/qrhbbc/
https://blender.stackexchange.com/q/230073/81083

This patch disables ‘Use Lights’ by default so that experienced Grease Pencil users may enable this setting on a per-layer basis when desired.
Kevin C. Burke changed title from Grease Pencil: Set Layers' 'Use Lights' Default to False to WIP: Grease Pencil: Set Layers' 'Use Lights' Default to False 2023-02-10 01:26:17 +01:00
Kevin C. Burke requested review from Antonio Vazquez 2023-02-10 01:28:09 +01:00
Kevin C. Burke changed title from WIP: Grease Pencil: Set Layers' 'Use Lights' Default to False to Grease Pencil: Set Layers' 'Use Lights' Default to False 2023-02-10 01:28:52 +01:00
Kevin C. Burke added 1 commit 2023-02-10 01:39:19 +01:00
Contributor

Good call.

Good call.

This change needs a review by the GPTeam because it changes a main setting. @mendio @pepe-school-land What do you think? IIRC we decided to set this as true because the point is try to "integrate" GPencil object more in Blender, so by default all objects react to lights and in the future Eevee Next, will cast shadows too. Actually, all 3D objects cast shadows by default, so if you want disable it, you must set manually...I think we followed same logic here.

This change needs a review by the GPTeam because it changes a main setting. @mendio @pepe-school-land What do you think? IIRC we decided to set this as true because the point is try to "integrate" GPencil object more in Blender, so by default all objects react to lights and in the future Eevee Next, will cast shadows too. Actually, all 3D objects cast shadows by default, so if you want disable it, you must set manually...I think we followed same logic here.
Antonio Vazquez requested review from Matias Mendiola 2023-02-10 13:33:41 +01:00
Antonio Vazquez requested review from Daniel Martinez Lara 2023-02-10 13:33:50 +01:00
Antonio Vazquez added the
Module
Grease Pencil
label 2023-02-10 13:35:59 +01:00
Antonio Vazquez added this to the Grease Pencil project 2023-02-10 13:36:07 +01:00
Kevin C. Burke added 8 commits 2023-02-20 19:15:30 +01:00
Kevin C. Burke added 1 commit 2023-02-20 19:17:58 +01:00
ec8191d9cf Add Grease Pencil Layer Context Menu to Dopesheet Channel Context Menu
The Grease Pencil Layer Context Menu is currently located inconveniently in the user interface. When wanting to select and act on specific layers, the context menu makes the most sense in the Dopesheet Channel Context Menu: it is closest to the layers and also the most obvious location to a user.

@KevinCBurke You have committed a change to main without Module approval and this must not be done. Any change in the module code needs to be reviewed and if it's a change in the UI, then @mendio or any other UI member need to review it.

@mendio can you confirm this change in the menu is correct in the Dopesheet? if you don't agree, we can revert it.

@KevinCBurke You have committed a change to `main` without Module approval and this **must not be done**. Any change in the module code needs to be reviewed and if it's a change in the UI, then @mendio or any other UI member need to review it. @mendio can you confirm this change in the menu is correct in the Dopesheet? if you don't agree, we can revert it.
Author
Contributor

@KevinCBurke You have committed a change to main without Module approval and this must not be done. Any change in the module code needs to be reviewed and if it's a change in the UI, then @mendio or any other UI member need to review it.

@mendio can you confirm this change in the menu is correct in the Dopesheet? if you don't agree, we can revert it.

Hi @antoniov , sorry, that was a mistake and not an effort to get past module approval. I am still learning how to use Git properly and am often confused with it. Sorry for any errors on my part!

> @KevinCBurke You have committed a change to `main` without Module approval and this **must not be done**. Any change in the module code needs to be reviewed and if it's a change in the UI, then @mendio or any other UI member need to review it. > > @mendio can you confirm this change in the menu is correct in the Dopesheet? if you don't agree, we can revert it. > Hi @antoniov , sorry, that was a mistake and not an effort to get past module approval. I am still learning how to use Git properly and am often confused with it. Sorry for any errors on my part!

We are still discussing this with core Grease Pencil team, please revert the change in the meanwhile

We are still discussing this with core Grease Pencil team, please revert the change in the meanwhile
Kevin C. Burke added 1 commit 2023-02-20 21:07:18 +01:00

@KevinCBurke Don't worry, I already assumed that you had done it without realizing it.

@KevinCBurke Don't worry, I already assumed that you had done it without realizing it.
Kevin C. Burke added 2 commits 2023-05-08 20:29:52 +02:00
Kevin C. Burke closed this pull request 2023-05-08 20:33:10 +02:00

Pull request closed

Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#104550
No description provided.