LineArt: UI hint for using intersection filtering #104767
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@ -381,7 +381,7 @@ static void edge_types_panel_draw(const bContext *UNUSED(C), Panel *panel)
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ICON_NONE);
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}
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uiItemR(col, ptr, "use_intersection", 0, IFACE_("Intersections"), ICON_NONE);
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uiItemR(col, ptr, "use_intersection", 0, IFACE_("Global Intersections"), ICON_NONE);
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uiItemR(col, ptr, "use_material", 0, IFACE_("Material Borders"), ICON_NONE);
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uiItemR(col, ptr, "use_edge_mark", 0, IFACE_("Edge Marks"), ICON_NONE);
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uiItemR(col, ptr, "use_loose", 0, IFACE_("Loose"), ICON_NONE);
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@ -3805,7 +3805,11 @@ static void rna_def_modifier_gpencillineart(BlenderRNA *brna)
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prop = RNA_def_property(srna, "use_intersection", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "edge_types", LRT_EDGE_FLAG_INTERSECTION);
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RNA_def_property_ui_text(prop, "Use Intersection", "Generate strokes from intersections");
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RNA_def_property_ui_text(
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prop,
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"Use Intersection",
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"Enables the intersections detected between all objects contained in the scene to be drawn "
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"in this lineart (Use collection intersection mask combinations to filter)");
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RNA_def_property_update(prop, 0, "rna_GpencilModifier_update");
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prop = RNA_def_property(srna, "use_light_contour", PROP_BOOLEAN, PROP_NONE);
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