Fix 104816: Ensure Win32 visible title bar #104848

Merged
Harley Acheson merged 1 commits from Harley/blender:HiddenTitlebar into main 2023-02-17 20:11:55 +01:00
1 changed files with 14 additions and 0 deletions

View File

@ -310,6 +310,9 @@ void GHOST_WindowWin32::adjustWindowRectForDesktop(LPRECT win_rect, DWORD dwStyl
monitor.cbSize = sizeof(MONITORINFOEX);
monitor.dwFlags = 0;
/* We'll need this value before it is altered for checking later. */
LONG requested_top = win_rect->top;
/* Note that with MonitorFromPoint using MONITOR_DEFAULTTONEAREST, it will return
* the exact monitor if there is one at the location or the nearest monitor if not. */
@ -355,6 +358,9 @@ void GHOST_WindowWin32::adjustWindowRectForDesktop(LPRECT win_rect, DWORD dwStyl
/* Adjust to allow for caption, borders, shadows, scaling, etc. Resulting values can be
* correctly outside of monitor bounds. NOTE: You cannot specify #WS_OVERLAPPED when calling. */
if (fpAdjustWindowRectExForDpi) {
/* Use the DPI of the monitor that is at the middle of the rect. */
hmonitor = MonitorFromRect(win_rect, MONITOR_DEFAULTTONEAREST);
GetMonitorInfo(hmonitor, &monitor);
UINT dpiX, dpiY;
GetDpiForMonitor(hmonitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY);
fpAdjustWindowRectExForDpi(win_rect, dwStyle & ~WS_OVERLAPPED, FALSE, dwExStyle, dpiX);
@ -362,6 +368,14 @@ void GHOST_WindowWin32::adjustWindowRectForDesktop(LPRECT win_rect, DWORD dwStyl
else {
AdjustWindowRectEx(win_rect, dwStyle & ~WS_OVERLAPPED, FALSE, dwExStyle);
}
/* Don't hide the title bar. Check the working area of the monitor at the top-left corner, using
* the original top since the justWindowRects might have altered it to different monitor. */
pt.x = win_rect->left;
pt.y = requested_top;
hmonitor = MonitorFromPoint(pt, MONITOR_DEFAULTTONEAREST);
GetMonitorInfo(hmonitor, &monitor);
win_rect->top = max(monitor.rcWork.top, win_rect->top);
}
bool GHOST_WindowWin32::getValid() const