Cleanup: GPUTexture header / API #105197

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Clément Foucault merged 8 commits from fclem/blender:gpu-texture-api-cleanup into main 2023-02-25 11:40:07 +01:00

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Clément Foucault added 7 commits 2023-02-25 02:09:57 +01:00
List of renames:
GPU_texture_generate_mipmap > GPU_texture_update_mipmap_chain
GPU_texture_orig_width > GPU_texture_original_width
GPU_texture_orig_height > GPU_texture_original_height
GPU_texture_orig_size_set > GPU_texture_original_size_set
GPU_texture_format_description > GPU_texture_format_name
GPU_texture_array > GPU_texture_is_array
GPU_texture_cube > GPU_texture_is_cube
GPU_texture_depth > GPU_texture_has_depth_format
GPU_texture_stencil > GPU_texture_has_stencil_format
GPU_texture_integer > GPU_texture_has_integer_format
This was previously used when the binding number wasn't always stored
inside the texture itself.
For every other texture types this is expected to be implicitly
`GPU_DATA_FLOAT`. There is only one case where this is not the case.

I believe this was previously needed because the data type was
conditionning the texture creation. This is not the case anymore.
All usages are currently placeholder GPU_TEXTURE_USAGE_GENERAL.
It isn't relevant anymore now that usage flags are mandatory.
Clément Foucault added 1 commit 2023-02-25 02:11:30 +01:00
Merge branch 'main' into gpu-texture-api-cleanup
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Clément Foucault merged commit 9fb1f32f06 into main 2023-02-25 11:40:07 +01:00
Clément Foucault deleted branch gpu-texture-api-cleanup 2023-02-25 11:40:07 +01:00
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Reference: blender/blender#105197
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