Fix: crash executing geometry nodes on undefined node tree type #105564

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Node tree updates can crash if the tree contains a node group that points at an "undefined" tree type.
This can happen if the tree is linked from a library and the path is lost,
or if a custom (python) tree is used and the script is not run.

The fix is to check if the node group type is valid ("registered") and return an empty list otherwise.

Node tree updates can crash if the tree contains a node group that points at an "undefined" tree type. This can happen if the tree is linked from a library and the path is lost, or if a custom (python) tree is used and the script is not run. The fix is to check if the node group type is valid ("registered") and return an empty list otherwise.
Lukas Tönne added 1 commit 2023-03-08 12:09:55 +01:00
"undefined" tree type. This can happen if the tree is linked from a library
and the path is lost, or if a custom (python) tree is used and the script is not
run.

The fix is to check if the node group type is valid ("registered") and return an empty list otherwise.
Lukas Tönne requested review from Jacques Lucke 2023-03-08 12:10:05 +01:00
Lukas Tönne added this to the Nodes & Physics project 2023-03-08 12:10:10 +01:00
Lukas Tönne added the
Module
Nodes & Physics
label 2023-03-08 12:10:18 +01:00
Jacques Lucke approved these changes 2023-03-08 13:10:53 +01:00
Hans Goudey changed title from Fixed crash when executing geometry nodes on an Undefined node tree type. to Fix: crash executing geometry nodes on undefined node tree type 2023-03-08 14:20:44 +01:00
Lukas Tönne merged commit 10eab0a12c into blender-v3.5-release 2023-03-08 15:32:02 +01:00
Lukas Tönne deleted branch fix-nodes-undefined-group-tree-update-crash 2023-03-08 15:32:03 +01:00
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Reference: blender/blender#105564
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