Animation: Weight Paint select more/less for vertices #105633

Merged
Christoph Lendenfeld merged 14 commits from ChrisLend/blender:weight_paint_grow_sel_vert into main 2023-03-31 14:48:09 +02:00
2393 changed files with 21140 additions and 17224 deletions
Showing only changes of commit 77f7a18ddd - Show all commits

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@ -130,7 +130,7 @@ PenaltyReturnTypeOnItsOwnLine: 10000
#
PenaltyBreakAssignment: 100
AllowShortFunctionsOnASingleLine: None
AllowShortFunctionsOnASingleLine: Empty
SortIncludes: true

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
# -----------------------------------------------------------------------------
# Early Initialization

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@ -528,10 +528,10 @@ set(XR_OPENXR_SDK_HASH a2623ebab3d0b340bc16311b14f02075)
set(XR_OPENXR_SDK_HASH_TYPE MD5)
set(XR_OPENXR_SDK_FILE OpenXR-SDK-${XR_OPENXR_SDK_VERSION}.tar.gz)
set(WL_PROTOCOLS_VERSION 1.21)
set(WL_PROTOCOLS_VERSION 1.31)
set(WL_PROTOCOLS_FILE wayland-protocols-${WL_PROTOCOLS_VERSION}.tar.gz)
set(WL_PROTOCOLS_URI https://gitlab.freedesktop.org/wayland/wayland-protocols/-/archive/${WL_PROTOCOLS_VERSION}/${WL_PROTOCOLS_FILE})
set(WL_PROTOCOLS_HASH af5ca07e13517cdbab33504492cef54a)
set(WL_PROTOCOLS_HASH a28ff59a56e2ebb746048b6ef8d931d6)
set(WL_PROTOCOLS_HASH_TYPE MD5)
set(WAYLAND_VERSION 1.21.0)

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2022 Blender Foundation. All rights reserved.
# Copyright 2022 Blender Foundation
# This file is used to test the system for headers & symbols.
# Variables should use the `HAVE_` prefix.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
macro(list_insert_after
list_id item_check item_add
@ -1300,16 +1300,29 @@ macro(windows_install_shared_manifest)
endif()
if(WINDOWS_INSTALL_DEBUG)
set(WINDOWS_CONFIGURATIONS "${WINDOWS_CONFIGURATIONS};Debug")
list(APPEND WINDOWS_SHARED_MANIFEST_DEBUG ${WINDOWS_INSTALL_FILES})
endif()
if(WINDOWS_INSTALL_RELEASE)
list(APPEND WINDOWS_SHARED_MANIFEST_RELEASE ${WINDOWS_INSTALL_FILES})
set(WINDOWS_CONFIGURATIONS "${WINDOWS_CONFIGURATIONS};Release;RelWithDebInfo;MinSizeRel")
endif()
install(FILES ${WINDOWS_INSTALL_FILES}
CONFIGURATIONS ${WINDOWS_CONFIGURATIONS}
DESTINATION "./blender.shared"
)
if(NOT WITH_PYTHON_MODULE)
# Blender executable with manifest.
if(WINDOWS_INSTALL_DEBUG)
list(APPEND WINDOWS_SHARED_MANIFEST_DEBUG ${WINDOWS_INSTALL_FILES})
endif()
if(WINDOWS_INSTALL_RELEASE)
list(APPEND WINDOWS_SHARED_MANIFEST_RELEASE ${WINDOWS_INSTALL_FILES})
endif()
install(FILES ${WINDOWS_INSTALL_FILES}
CONFIGURATIONS ${WINDOWS_CONFIGURATIONS}
DESTINATION "./blender.shared"
)
else()
# Python module without manifest.
install(FILES ${WINDOWS_INSTALL_FILES}
CONFIGURATIONS ${WINDOWS_CONFIGURATIONS}
DESTINATION "./bpy"
)
endif()
endmacro()
macro(windows_generate_manifest)
@ -1326,24 +1339,28 @@ macro(windows_generate_manifest)
endmacro()
macro(windows_generate_shared_manifest)
windows_generate_manifest(
FILES "${WINDOWS_SHARED_MANIFEST_DEBUG}"
OUTPUT "${CMAKE_BINARY_DIR}/Debug/blender.shared.manifest"
NAME "blender.shared"
)
windows_generate_manifest(
FILES "${WINDOWS_SHARED_MANIFEST_RELEASE}"
OUTPUT "${CMAKE_BINARY_DIR}/Release/blender.shared.manifest"
NAME "blender.shared"
)
install(
FILES ${CMAKE_BINARY_DIR}/Release/blender.shared.manifest
DESTINATION "./blender.shared"
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${CMAKE_BINARY_DIR}/Debug/blender.shared.manifest
DESTINATION "./blender.shared"
CONFIGURATIONS Debug
)
if(WINDOWS_SHARED_MANIFEST_DEBUG)
windows_generate_manifest(
FILES "${WINDOWS_SHARED_MANIFEST_DEBUG}"
OUTPUT "${CMAKE_BINARY_DIR}/Debug/blender.shared.manifest"
NAME "blender.shared"
)
install(
FILES ${CMAKE_BINARY_DIR}/Debug/blender.shared.manifest
DESTINATION "./blender.shared"
CONFIGURATIONS Debug
)
endif()
if(WINDOWS_SHARED_MANIFEST_RELEASE)
windows_generate_manifest(
FILES "${WINDOWS_SHARED_MANIFEST_RELEASE}"
OUTPUT "${CMAKE_BINARY_DIR}/Release/blender.shared.manifest"
NAME "blender.shared"
)
install(
FILES ${CMAKE_BINARY_DIR}/Release/blender.shared.manifest
DESTINATION "./blender.shared"
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
endif()
endmacro()

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
# Copyright 2016 Blender Foundation
# Libraries configuration for Apple.
@ -245,6 +245,7 @@ if(WITH_BOOST)
if(WITH_USD AND USD_PYTHON_SUPPORT)
list(APPEND _boost_FIND_COMPONENTS python${PYTHON_VERSION_NO_DOTS})
endif()
set(Boost_NO_WARN_NEW_VERSIONS ON)
find_package(Boost COMPONENTS ${_boost_FIND_COMPONENTS})
# Boost Python is separate to avoid linking Python into tests that don't need it.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
# Copyright 2016 Blender Foundation
# Xcode and system configuration for Apple.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2022 Blender Foundation. All rights reserved.
# Copyright 2022 Blender Foundation
# Auto update existing CMake caches for new libraries.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
# Copyright 2016 Blender Foundation
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
@ -394,6 +394,7 @@ if(WITH_BOOST)
list(APPEND __boost_packages python${PYTHON_VERSION_NO_DOTS})
endif()
list(APPEND __boost_packages system)
set(Boost_NO_WARN_NEW_VERSIONS ON)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
if(NOT Boost_FOUND)
# try to find non-multithreaded if -mt not found, this flag
@ -645,7 +646,7 @@ if(WITH_GHOST_WAYLAND)
else()
# Rocky8 packages have too old a version, a newer version exist in the pre-compiled libraries.
find_path(WAYLAND_PROTOCOLS_DIR
NAMES unstable/xdg-decoration/xdg-decoration-unstable-v1.xml
NAMES staging/xdg-activation/xdg-activation-v1.xml
PATH_SUFFIXES share/wayland-protocols
PATHS ${LIBDIR}/wayland-protocols
)

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
# Copyright 2016 Blender Foundation
# Libraries configuration for Windows.
@ -114,12 +114,13 @@ add_definitions(-D_WIN32_WINNT=0x603)
# First generate the manifest for tests since it will not need the dependency on the CRT.
configure_file(${CMAKE_SOURCE_DIR}/release/windows/manifest/blender.exe.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/tests.exe.manifest @ONLY)
if(WITH_WINDOWS_BUNDLE_CRT)
set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP TRUE)
set(CMAKE_INSTALL_UCRT_LIBRARIES TRUE)
set(CMAKE_INSTALL_OPENMP_LIBRARIES ${WITH_OPENMP})
include(InstallRequiredSystemLibraries)
# Always detect CRT paths, but only manually install with WITH_WINDOWS_BUNDLE_CRT.
set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP TRUE)
set(CMAKE_INSTALL_UCRT_LIBRARIES TRUE)
set(CMAKE_INSTALL_OPENMP_LIBRARIES ${WITH_OPENMP})
include(InstallRequiredSystemLibraries)
if(WITH_WINDOWS_BUNDLE_CRT)
# ucrtbase(d).dll cannot be in the manifest, due to the way windows 10 handles
# redirects for this dll, for details see #88813.
foreach(lib ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS})
@ -141,7 +142,9 @@ if(WITH_WINDOWS_BUNDLE_CRT)
install(FILES ${CMAKE_BINARY_DIR}/blender.crt.manifest DESTINATION ./blender.crt)
set(BUNDLECRT "<dependency><dependentAssembly><assemblyIdentity type=\"win32\" name=\"blender.crt\" version=\"1.0.0.0\" /></dependentAssembly></dependency>")
endif()
set(BUNDLECRT "${BUNDLECRT}<dependency><dependentAssembly><assemblyIdentity type=\"win32\" name=\"blender.shared\" version=\"1.0.0.0\" /></dependentAssembly></dependency>")
if(NOT WITH_PYTHON_MODULE)
set(BUNDLECRT "${BUNDLECRT}<dependency><dependentAssembly><assemblyIdentity type=\"win32\" name=\"blender.shared\" version=\"1.0.0.0\" /></dependentAssembly></dependency>")
endif()
configure_file(${CMAKE_SOURCE_DIR}/release/windows/manifest/blender.exe.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/blender.exe.manifest @ONLY)

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
# Libs that adhere to strict flags
add_subdirectory(curve_fit_nd)

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2008 Blender Foundation. All rights reserved.
# Copyright 2008 Blender Foundation
set(INC
include

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
# avoid noisy warnings
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2012 Blender Foundation. All rights reserved.
# Copyright 2012 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2019 Blender Foundation. All rights reserved.
# Copyright 2019 Blender Foundation
# Build Draco library.
add_subdirectory(draco)

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@ -1,7 +1,7 @@
Project: fast_float
URL: https://github.com/fastfloat/fast_float
License: MIT
Upstream version: 3.4.0 (b7f9d6c)
Upstream version: 4.0.0 (fbd5bd7, 2023 Mar 31)
Local modifications:
- Took only the fast_float.h header and the license/readme files

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@ -1,12 +1,5 @@
## fast_float number parsing library: 4x faster than strtod
![Ubuntu 20.04 CI (GCC 9)](https://github.com/lemire/fast_float/workflows/Ubuntu%2020.04%20CI%20(GCC%209)/badge.svg)
![Ubuntu 18.04 CI (GCC 7)](https://github.com/lemire/fast_float/workflows/Ubuntu%2018.04%20CI%20(GCC%207)/badge.svg)
![Alpine Linux](https://github.com/lemire/fast_float/workflows/Alpine%20Linux/badge.svg)
![MSYS2-CI](https://github.com/lemire/fast_float/workflows/MSYS2-CI/badge.svg)
![VS16-CLANG-CI](https://github.com/lemire/fast_float/workflows/VS16-CLANG-CI/badge.svg)
[![VS16-CI](https://github.com/fastfloat/fast_float/actions/workflows/vs16-ci.yml/badge.svg)](https://github.com/fastfloat/fast_float/actions/workflows/vs16-ci.yml)
The fast_float library provides fast header-only implementations for the C++ from_chars
functions for `float` and `double` types. These functions convert ASCII strings representing
decimal values (e.g., `1.3e10`) into binary types. We provide exact rounding (including
@ -73,11 +66,32 @@ The library seeks to follow the C++17 (see [20.19.3](http://eel.is/c++draft/char
Furthermore, we have the following restrictions:
* We only support `float` and `double` types at this time.
* We only support the decimal format: we do not support hexadecimal strings.
* For values that are either very large or very small (e.g., `1e9999`), we represent it using the infinity or negative infinity value.
* For values that are either very large or very small (e.g., `1e9999`), we represent it using the infinity or negative infinity value and the returned `ec` is set to `std::errc::result_out_of_range`.
We support Visual Studio, macOS, Linux, freeBSD. We support big and little endian. We support 32-bit and 64-bit systems.
We assume that the rounding mode is set to nearest (`std::fegetround() == FE_TONEAREST`).
## C++20: compile-time evaluation (constexpr)
In C++20, you may use `fast_float::from_chars` to parse strings
at compile-time, as in the following example:
```C++
// consteval forces compile-time evaluation of the function in C++20.
consteval double parse(std::string_view input) {
double result;
auto answer = fast_float::from_chars(input.data(), input.data()+input.size(), result);
if(answer.ec != std::errc()) { return -1.0; }
return result;
}
// This function should compile to a function which
// merely returns 3.1415.
constexpr double constexptest() {
return parse("3.1415 input");
}
```
## Using commas as decimal separator
@ -104,25 +118,62 @@ int main() {
}
```
You can parse delimited numbers:
```C++
const std::string input = "234532.3426362,7869234.9823,324562.645";
double result;
auto answer = fast_float::from_chars(input.data(), input.data()+input.size(), result);
if(answer.ec != std::errc()) {
// check error
}
// we have result == 234532.3426362.
if(answer.ptr[0] != ',') {
// unexpected delimiter
}
answer = fast_float::from_chars(answer.ptr + 1, input.data()+input.size(), result);
if(answer.ec != std::errc()) {
// check error
}
// we have result == 7869234.9823.
if(answer.ptr[0] != ',') {
// unexpected delimiter
}
answer = fast_float::from_chars(answer.ptr + 1, input.data()+input.size(), result);
if(answer.ec != std::errc()) {
// check error
}
// we have result == 324562.645.
```
## Reference
- Daniel Lemire, [Number Parsing at a Gigabyte per Second](https://arxiv.org/abs/2101.11408), Software: Pratice and Experience 51 (8), 2021.
## Relation With Other Work
The fast_float library is part of:
- GCC (as of version 12): the `from_chars` function in GCC relies on fast_float.
- [WebKit](https://github.com/WebKit/WebKit), the engine behind Safari (Apple's web browser)
The fastfloat algorithm is part of the [LLVM standard libraries](https://github.com/llvm/llvm-project/commit/87c016078ad72c46505461e4ff8bfa04819fe7ba).
There is a [derived implementation part of AdaCore](https://github.com/AdaCore/VSS).
The fast_float library provides a performance similar to that of the [fast_double_parser](https://github.com/lemire/fast_double_parser) library but using an updated algorithm reworked from the ground up, and while offering an API more in line with the expectations of C++ programmers. The fast_double_parser library is part of the [Microsoft LightGBM machine-learning framework](https://github.com/microsoft/LightGBM).
## References
- Daniel Lemire, [Number Parsing at a Gigabyte per Second](https://arxiv.org/abs/2101.11408), Software: Practice and Experience 51 (8), 2021.
- Noble Mushtak, Daniel Lemire, [Fast Number Parsing Without Fallback](https://arxiv.org/abs/2212.06644), Software: Practice and Experience (to appear)
## Other programming languages
- [There is an R binding](https://github.com/eddelbuettel/rcppfastfloat) called `rcppfastfloat`.
- [There is a Rust port of the fast_float library](https://github.com/aldanor/fast-float-rust/) called `fast-float-rust`.
- [There is a Java port of the fast_float library](https://github.com/wrandelshofer/FastDoubleParser) called `FastDoubleParser`.
- [There is a Java port of the fast_float library](https://github.com/wrandelshofer/FastDoubleParser) called `FastDoubleParser`. It used for important systems such as [Jackson](https://github.com/FasterXML/jackson-core).
- [There is a C# port of the fast_float library](https://github.com/CarlVerret/csFastFloat) called `csFastFloat`.
## Relation With Other Work
The fastfloat algorithm is part of the [LLVM standard libraries](https://github.com/llvm/llvm-project/commit/87c016078ad72c46505461e4ff8bfa04819fe7ba).
The fast_float library provides a performance similar to that of the [fast_double_parser](https://github.com/lemire/fast_double_parser) library but using an updated algorithm reworked from the ground up, and while offering an API more in line with the expectations of C++ programmers. The fast_double_parser library is part of the [Microsoft LightGBM machine-learning framework](https://github.com/microsoft/LightGBM).
## Users
The fast_float library is used by [Apache Arrow](https://github.com/apache/arrow/pull/8494) where it multiplied the number parsing speed by two or three times. It is also used by [Yandex ClickHouse](https://github.com/ClickHouse/ClickHouse) and by [Google Jsonnet](https://github.com/google/jsonnet).
@ -191,7 +242,7 @@ the command line help.
You may directly download automatically generated single-header files:
https://github.com/fastfloat/fast_float/releases/download/v1.1.2/fast_float.h
https://github.com/fastfloat/fast_float/releases/download/v3.4.0/fast_float.h
## Credit

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
# Copyright 2016 Blender Foundation
# Too noisy for code we don't maintain.
if(CMAKE_COMPILER_IS_GNUCC)

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
# Copyright 2016 Blender Foundation
set(INC
src

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2014 Blender Foundation. All rights reserved.
# Copyright 2014 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2014 Blender Foundation. All rights reserved.
# Copyright 2014 Blender Foundation
# avoid noisy warnings
if(CMAKE_COMPILER_IS_GNUCC)

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2021 Blender Foundation. All rights reserved.
# Copyright 2021 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
# avoid noisy warnings
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
remove_strict_flags()

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
# Copyright 2016 Blender Foundation
# The Original Code is: all of this file.
# Contributor(s): Sebastian Barschkis (sebbas).

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2019 Blender Foundation. All rights reserved.
# Copyright 2019 Blender Foundation
# avoid noisy warnings
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")

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@ -231,3 +231,22 @@ index 355ee008246..a770bbee60c 100644
}
allocator.deallocate(values, capacity);
capacity = 0;
diff --git a/extern/quadriflow/src/hierarchy.cpp b/extern/quadriflow/src/hierarchy.cpp
index 8cc41da23d0..70a9628320f 100644
--- a/extern/quadriflow/src/hierarchy.cpp
+++ b/extern/quadriflow/src/hierarchy.cpp
@@ -269,7 +269,13 @@ void Hierarchy::DownsampleGraph(const AdjacentMatrix adj, const MatrixXd& V, con
for (auto it = ad.begin(); it != ad.end(); ++it, ++entry_it) {
int k = it->id;
double dp = N.col(i).dot(N.col(k));
- double ratio = A[i] > A[k] ? (A[i] / A[k]) : (A[k] / A[i]);
+ double ratio;
+ if (A[i] > A[k]) {
+ ratio = (A[k] == 0.0f) ? 1.0f : A[i] / A[k];
+ }
+ else {
+ ratio = (A[i] == 0.0f) ? 1.0f : A[k] / A[i];
+ }
*entry_it = Entry(i, k, dp * ratio);
}
}

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@ -269,7 +269,13 @@ void Hierarchy::DownsampleGraph(const AdjacentMatrix adj, const MatrixXd& V, con
for (auto it = ad.begin(); it != ad.end(); ++it, ++entry_it) {
int k = it->id;
double dp = N.col(i).dot(N.col(k));
double ratio = A[i] > A[k] ? (A[i] / A[k]) : (A[k] / A[i]);
double ratio;
if (A[i] > A[k]) {
ratio = (A[k] == 0.0f) ? 1.0f : A[i] / A[k];
}
else {
ratio = (A[i] == 0.0f) ? 1.0f : A[k] / A[i];
}
*entry_it = Entry(i, k, dp * ratio);
}
}

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@ -8,6 +8,7 @@
#include "loader.hpp"
#include <cstdint>
#include <fstream>
#include <unordered_map>

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2017 Blender Foundation. All rights reserved.
# Copyright 2017 Blender Foundation
# The Original Code is: all of this file.
# Contributor(s): IRIE Shinsuke.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2022 Blender Foundation. All rights reserved.
# Copyright 2022 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
* Copyright 2022 Blender Foundation */
#ifdef __APPLE__
# include <MoltenVK/vk_mvk_moltenvk.h>

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2013 Blender Foundation. All rights reserved.
# Copyright 2013 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2012 Blender Foundation. All rights reserved.
# Copyright 2012 Blender Foundation
set(INC
.

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# Copyright 2006 Blender Foundation
# add_subdirectory(atomic) # header only
add_subdirectory(atomic)

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@ -1,5 +1,5 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2020 Blender Foundation. All rights reserved.
# Copyright 2020 Blender Foundation
set(INC
.

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@ -38,10 +38,8 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
* The Original Code is adapted from jemalloc.
* Modifications Copyright (C) 2016 Blender Foundation.
*/
/** \file

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@ -38,10 +38,8 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
* The Original Code is adapted from jemalloc.
* Modifications Copyright (C) 2016 Blender Foundation.
*/
/** \file

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@ -38,10 +38,8 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
* The Original Code is adapted from jemalloc.
* Modifications Copyright (C) 2016 Blender Foundation.
*/
/** \file

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@ -38,10 +38,8 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
* The Original Code is adapted from jemalloc.
* Modifications Copyright (C) 2016 Blender Foundation.
*/
/** \file

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@ -17,9 +17,7 @@ OIIOOutputDriver::OIIOOutputDriver(const string_view filepath,
{
}
OIIOOutputDriver::~OIIOOutputDriver()
{
}
OIIOOutputDriver::~OIIOOutputDriver() {}
void OIIOOutputDriver::write_render_tile(const Tile &tile)
{

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@ -22,9 +22,7 @@ OpenGLDisplayDriver::OpenGLDisplayDriver(const function<bool()> &gl_context_enab
{
}
OpenGLDisplayDriver::~OpenGLDisplayDriver()
{
}
OpenGLDisplayDriver::~OpenGLDisplayDriver() {}
/* --------------------------------------------------------------------
* Update procedure.

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@ -149,9 +149,7 @@ void OpenGLShader::bind(int width, int height)
glUniform2f(fullscreen_location_, width, height);
}
void OpenGLShader::unbind()
{
}
void OpenGLShader::unbind() {}
uint OpenGLShader::get_shader_program()
{

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@ -20,13 +20,9 @@
CCL_NAMESPACE_BEGIN
ParticleCurveData::ParticleCurveData()
{
}
ParticleCurveData::ParticleCurveData() {}
ParticleCurveData::~ParticleCurveData()
{
}
ParticleCurveData::~ParticleCurveData() {}
static float shaperadius(float shape, float root, float tip, float time)
{

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@ -22,9 +22,7 @@ CCL_NAMESPACE_BEGIN
template<typename K, typename T, typename Flags = uint> class id_map {
public:
id_map(Scene *scene_) : scene(scene_)
{
}
id_map(Scene *scene_) : scene(scene_) {}
~id_map()
{
@ -262,9 +260,7 @@ struct GeometryKey {
void *id;
Geometry::Type geometry_type;
GeometryKey(void *id, Geometry::Type geometry_type) : id(id), geometry_type(geometry_type)
{
}
GeometryKey(void *id, Geometry::Type geometry_type) : id(id), geometry_type(geometry_type) {}
bool operator<(const GeometryKey &k) const
{

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@ -649,9 +649,7 @@ static void attr_create_subd_uv_map(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
/* Compare vertices by sum of their coordinates. */
class VertexAverageComparator {
public:
VertexAverageComparator(const array<float3> &verts) : verts_(verts)
{
}
VertexAverageComparator(const array<float3> &verts) : verts_(verts) {}
bool operator()(const int &vert_idx_a, const int &vert_idx_b)
{

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@ -5,13 +5,9 @@
CCL_NAMESPACE_BEGIN
BlenderOutputDriver::BlenderOutputDriver(BL::RenderEngine &b_engine) : b_engine_(b_engine)
{
}
BlenderOutputDriver::BlenderOutputDriver(BL::RenderEngine &b_engine) : b_engine_(b_engine) {}
BlenderOutputDriver::~BlenderOutputDriver()
{
}
BlenderOutputDriver::~BlenderOutputDriver() {}
bool BlenderOutputDriver::read_render_tile(const Tile &tile)
{

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@ -67,9 +67,7 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine,
max_subdivisions = RNA_int_get(&cscene, "max_subdivisions");
}
BlenderSync::~BlenderSync()
{
}
BlenderSync::~BlenderSync() {}
void BlenderSync::reset(BL::BlendData &b_data, BL::Scene &b_scene)
{

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@ -702,9 +702,7 @@ static inline bool object_need_motion_attribute(BObjectInfo &b_ob_info, Scene *s
class EdgeMap {
public:
EdgeMap()
{
}
EdgeMap() {}
void clear()
{

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@ -16,18 +16,10 @@ CCL_NAMESPACE_BEGIN
/* SSE replacements */
__forceinline void prefetch_L1(const void * /*ptr*/)
{
}
__forceinline void prefetch_L2(const void * /*ptr*/)
{
}
__forceinline void prefetch_L3(const void * /*ptr*/)
{
}
__forceinline void prefetch_NTA(const void * /*ptr*/)
{
}
__forceinline void prefetch_L1(const void * /*ptr*/) {}
__forceinline void prefetch_L2(const void * /*ptr*/) {}
__forceinline void prefetch_L3(const void * /*ptr*/) {}
__forceinline void prefetch_NTA(const void * /*ptr*/) {}
template<size_t src> __forceinline float extract(const int4 &b)
{

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@ -23,9 +23,7 @@ class BVHBuild;
class BVHObjectBinning : public BVHRange {
public:
__forceinline BVHObjectBinning() : leafSAH(FLT_MAX)
{
}
__forceinline BVHObjectBinning() : leafSAH(FLT_MAX) {}
BVHObjectBinning(const BVHRange &job,
BVHReference *prims,

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@ -49,9 +49,7 @@ BVHBuild::BVHBuild(const vector<Object *> &objects_,
spatial_min_overlap = 0.0f;
}
BVHBuild::~BVHBuild()
{
}
BVHBuild::~BVHBuild() {}
/* Adding References */

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@ -70,9 +70,7 @@ class BVH {
const vector<Geometry *> &geometry,
const vector<Object *> &objects,
Device *device);
virtual ~BVH()
{
}
virtual ~BVH() {}
virtual void replace_geometry(const vector<Geometry *> &geometry,
const vector<Object *> &objects)

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@ -18,9 +18,7 @@
CCL_NAMESPACE_BEGIN
BVHStackEntry::BVHStackEntry(const BVHNode *n, int i) : node(n), idx(i)
{
}
BVHStackEntry::BVHStackEntry(const BVHNode *n, int i) : node(n), idx(i) {}
int BVHStackEntry::encodeIdx() const
{

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@ -211,9 +211,7 @@ class LeafNode : public BVHNode {
this->visibility = visibility;
}
LeafNode(const LeafNode &other) : BVHNode(other), lo(other.lo), hi(other.hi)
{
}
LeafNode(const LeafNode &other) : BVHNode(other), lo(other.lo), hi(other.hi) {}
bool is_leaf() const
{

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@ -183,9 +183,7 @@ class BVHParams {
class BVHReference {
public:
__forceinline BVHReference()
{
}
__forceinline BVHReference() {}
__forceinline BVHReference(const BoundBox &bounds_,
int prim_index_,
@ -307,9 +305,7 @@ struct BVHSpatialBin {
int enter;
int exit;
__forceinline BVHSpatialBin()
{
}
__forceinline BVHSpatialBin() {}
};
/* BVH Spatial Storage

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@ -26,9 +26,7 @@ class BVHObjectSplit {
BoundBox left_bounds;
BoundBox right_bounds;
BVHObjectSplit()
{
}
BVHObjectSplit() {}
BVHObjectSplit(BVHBuild *builder,
BVHSpatialStorage *storage,
const BVHRange &range,
@ -64,9 +62,7 @@ class BVHSpatialSplit {
int dim;
float pos;
BVHSpatialSplit() : sah(FLT_MAX), dim(0), pos(0.0f), storage_(NULL), references_(NULL)
{
}
BVHSpatialSplit() : sah(FLT_MAX), dim(0), pos(0.0f), storage_(NULL), references_(NULL) {}
BVHSpatialSplit(const BVHBuild &builder,
BVHSpatialStorage *storage,
const BVHRange &range,
@ -181,9 +177,7 @@ class BVHMixedSplit {
BoundBox bounds;
BVHMixedSplit()
{
}
BVHMixedSplit() {}
__forceinline BVHMixedSplit(BVHBuild *builder,
BVHSpatialStorage *storage,

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@ -14,9 +14,7 @@
CCL_NAMESPACE_BEGIN
BVHUnaligned::BVHUnaligned(const vector<Object *> &objects) : objects_(objects)
{
}
BVHUnaligned::BVHUnaligned(const vector<Object *> &objects) : objects_(objects) {}
Transform BVHUnaligned::compute_aligned_space(const BVHObjectBinning &range,
const BVHReference *references) const

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@ -40,9 +40,7 @@ template<typename FunctionType> class CPUKernelFunction {
* pointer. */
class KernelInfo {
public:
KernelInfo() : KernelInfo("", nullptr)
{
}
KernelInfo() : KernelInfo("", nullptr) {}
/* TODO(sergey): Use string view, to have higher-level functionality (i.e. comparison) without
* memory allocation. */

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@ -70,8 +70,6 @@ NODE_DEFINE(DenoiseParams)
return type;
}
DenoiseParams::DenoiseParams() : Node(get_node_type())
{
}
DenoiseParams::DenoiseParams() : Node(get_node_type()) {}
CCL_NAMESPACE_END

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@ -45,9 +45,7 @@ uint Device::devices_initialized_mask = 0;
/* Device */
Device::~Device() noexcept(false)
{
}
Device::~Device() noexcept(false) {}
void Device::build_bvh(BVH *bvh, Progress &progress, bool refit)
{
@ -452,9 +450,7 @@ void *Device::get_cpu_osl_memory()
return nullptr;
}
GPUDevice::~GPUDevice() noexcept(false)
{
}
GPUDevice::~GPUDevice() noexcept(false) {}
bool GPUDevice::load_texture_info()
{

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@ -178,9 +178,7 @@ class Device {
}
/* Request cancellation of any long-running work. */
virtual void cancel()
{
}
virtual void cancel() {}
/* Report status and return true if device is ready for rendering. */
virtual bool is_ready(string & /*status*/) const
@ -218,9 +216,7 @@ class Device {
}
/* Called after kernel texture setup, and prior to integrator state setup. */
virtual void optimize_for_scene(Scene * /*scene*/)
{
}
virtual void optimize_for_scene(Scene * /*scene*/) {}
virtual bool is_resident(device_ptr /*key*/, Device *sub_device)
{
@ -309,7 +305,7 @@ class Device {
static uint devices_initialized_mask;
};
/* Device, which is GPU, with some common functionality for GPU backends */
/* Device, which is GPU, with some common functionality for GPU back-ends. */
class GPUDevice : public Device {
protected:
GPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_)
@ -350,9 +346,7 @@ class GPUDevice : public Device {
typedef unsigned long long texMemObject;
typedef unsigned long long arrayMemObject;
struct Mem {
Mem() : texobject(0), array(0), use_mapped_host(false)
{
}
Mem() : texobject(0), array(0), use_mapped_host(false) {}
texMemObject texobject;
arrayMemObject array;

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@ -18,38 +18,24 @@ class DummyDevice : public Device {
error_msg = info.error_msg;
}
~DummyDevice()
{
}
~DummyDevice() {}
virtual BVHLayoutMask get_bvh_layout_mask() const override
{
return 0;
}
virtual void mem_alloc(device_memory &) override
{
}
virtual void mem_alloc(device_memory &) override {}
virtual void mem_copy_to(device_memory &) override
{
}
virtual void mem_copy_to(device_memory &) override {}
virtual void mem_copy_from(device_memory &, size_t, size_t, size_t, size_t) override
{
}
virtual void mem_copy_from(device_memory &, size_t, size_t, size_t, size_t) override {}
virtual void mem_zero(device_memory &) override
{
}
virtual void mem_zero(device_memory &) override {}
virtual void mem_free(device_memory &) override
{
}
virtual void mem_free(device_memory &) override {}
virtual void const_copy_to(const char *, void *, size_t) override
{
}
virtual void const_copy_to(const char *, void *, size_t) override {}
};
Device *device_dummy_create(const DeviceInfo &info, Stats &stats, Profiler &profiler)

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@ -305,9 +305,7 @@ template<typename T> class device_only_memory : public device_memory {
data_elements = max(device_type_traits<T>::num_elements, size_t(1));
}
device_only_memory(device_only_memory &&other) noexcept : device_memory(std::move(other))
{
}
device_only_memory(device_only_memory &&other) noexcept : device_memory(std::move(other)) {}
virtual ~device_only_memory()
{

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@ -93,9 +93,7 @@ bool device_metal_init()
return false;
}
void device_metal_info(vector<DeviceInfo> &devices)
{
}
void device_metal_info(vector<DeviceInfo> &devices) {}
string device_metal_capabilities()
{

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@ -590,11 +590,10 @@ bool MetalDeviceQueue::enqueue(DeviceKernel kernel,
[mtlComputeCommandEncoder setThreadgroupMemoryLength:shared_mem_bytes atIndex:0];
}
MTLSize size_threadgroups_per_dispatch = MTLSizeMake(
divide_up(work_size, num_threads_per_block), 1, 1);
MTLSize size_threads_per_dispatch = MTLSizeMake(work_size, 1, 1);
MTLSize size_threads_per_threadgroup = MTLSizeMake(num_threads_per_block, 1, 1);
[mtlComputeCommandEncoder dispatchThreadgroups:size_threadgroups_per_dispatch
threadsPerThreadgroup:size_threads_per_threadgroup];
[mtlComputeCommandEncoder dispatchThreads:size_threads_per_dispatch
threadsPerThreadgroup:size_threads_per_threadgroup];
[mtlCommandBuffer_ addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
NSString *kernel_name = metal_kernel_pso->function.label;

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@ -15,9 +15,7 @@ CCL_NAMESPACE_BEGIN
/* CUDADeviceQueue */
OptiXDeviceQueue::OptiXDeviceQueue(OptiXDevice *device) : CUDADeviceQueue(device)
{
}
OptiXDeviceQueue::OptiXDeviceQueue(OptiXDevice *device) : CUDADeviceQueue(device) {}
void OptiXDeviceQueue::init_execution()
{

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@ -36,9 +36,7 @@ struct DeviceKernelArguments {
size_t sizes[MAX_ARGS];
size_t count = 0;
DeviceKernelArguments()
{
}
DeviceKernelArguments() {}
template<class T> DeviceKernelArguments(const T *arg)
{

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@ -13,9 +13,7 @@ CCL_NAMESPACE_BEGIN
/* Node Type */
NodeOwner::~NodeOwner()
{
}
NodeOwner::~NodeOwner() {}
Node::Node(const NodeType *type_, ustring name_) : name(name_), type(type_)
{
@ -35,9 +33,7 @@ Node::Node(const NodeType *type_, ustring name_) : name(name_), type(type_)
}
}
Node::~Node()
{
}
Node::~Node() {}
#ifndef NDEBUG
static bool is_socket_float3(const SocketType &socket)

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@ -131,9 +131,7 @@ NodeType::NodeType(Type type, const NodeType *base) : type(type), base(base)
}
}
NodeType::~NodeType()
{
}
NodeType::~NodeType() {}
void NodeType::register_input(ustring name,
ustring ui_name,

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@ -51,9 +51,7 @@ HdCyclesCamera::HdCyclesCamera(const SdfPath &sprimId) : HdCamera(sprimId)
#endif
}
HdCyclesCamera::~HdCyclesCamera()
{
}
HdCyclesCamera::~HdCyclesCamera() {}
HdDirtyBits HdCyclesCamera::GetInitialDirtyBitsMask() const
{

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@ -25,9 +25,7 @@ HdCyclesCurves::HdCyclesCurves(const SdfPath &rprimId
{
}
HdCyclesCurves::~HdCyclesCurves()
{
}
HdCyclesCurves::~HdCyclesCurves() {}
HdDirtyBits HdCyclesCurves::GetInitialDirtyBitsMask() const
{

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@ -112,9 +112,7 @@ void HdCyclesDisplayDriver::gl_context_dispose()
#endif
}
void HdCyclesDisplayDriver::next_tile_begin()
{
}
void HdCyclesDisplayDriver::next_tile_begin() {}
bool HdCyclesDisplayDriver::update_begin(const Params &params,
int texture_width,

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@ -37,13 +37,9 @@ class HdCyclesVolumeLoader : public VDBImageLoader {
};
#endif
HdCyclesField::HdCyclesField(const SdfPath &bprimId, const TfToken &typeId) : HdField(bprimId)
{
}
HdCyclesField::HdCyclesField(const SdfPath &bprimId, const TfToken &typeId) : HdField(bprimId) {}
HdCyclesField::~HdCyclesField()
{
}
HdCyclesField::~HdCyclesField() {}
HdDirtyBits HdCyclesField::GetInitialDirtyBitsMask() const
{

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@ -32,17 +32,11 @@ class DummyHdTask : public HdTask {
}
protected:
void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
{
}
void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override {}
void Prepare(HdTaskContext *ctx, HdRenderIndex *render_index) override
{
}
void Prepare(HdTaskContext *ctx, HdRenderIndex *render_index) override {}
void Execute(HdTaskContext *ctx) override
{
}
void Execute(HdTaskContext *ctx) override {}
const TfTokenVector &GetRenderTags() const override
{

View File

@ -26,9 +26,7 @@ HdCyclesInstancer::HdCyclesInstancer(HdSceneDelegate *delegate,
{
}
HdCyclesInstancer::~HdCyclesInstancer()
{
}
HdCyclesInstancer::~HdCyclesInstancer() {}
#if PXR_VERSION > 2011
void HdCyclesInstancer::Sync(HdSceneDelegate *sceneDelegate,

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@ -29,9 +29,7 @@ HdCyclesLight::HdCyclesLight(const SdfPath &sprimId, const TfToken &lightType)
{
}
HdCyclesLight::~HdCyclesLight()
{
}
HdCyclesLight::~HdCyclesLight() {}
HdDirtyBits HdCyclesLight::GetInitialDirtyBitsMask() const
{

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@ -183,13 +183,9 @@ TfStaticData<UsdToCycles> sUsdToCyles;
} // namespace
HdCyclesMaterial::HdCyclesMaterial(const SdfPath &sprimId) : HdMaterial(sprimId)
{
}
HdCyclesMaterial::HdCyclesMaterial(const SdfPath &sprimId) : HdMaterial(sprimId) {}
HdCyclesMaterial::~HdCyclesMaterial()
{
}
HdCyclesMaterial::~HdCyclesMaterial() {}
HdDirtyBits HdCyclesMaterial::GetInitialDirtyBitsMask() const
{

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@ -22,9 +22,7 @@ class HdCyclesMaterial final : public PXR_NS::HdMaterial {
PXR_NS::HdDirtyBits *dirtyBits) override;
#if PXR_VERSION < 2011
void Reload() override
{
}
void Reload() override {}
#endif
void Finalize(PXR_NS::HdRenderParam *renderParam) override;

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@ -94,9 +94,7 @@ HdCyclesMesh::HdCyclesMesh(const SdfPath &rprimId
{
}
HdCyclesMesh::~HdCyclesMesh()
{
}
HdCyclesMesh::~HdCyclesMesh() {}
HdDirtyBits HdCyclesMesh::GetInitialDirtyBitsMask() const
{

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@ -35,9 +35,7 @@ HdCyclesPlugin::HdCyclesPlugin()
#endif
}
HdCyclesPlugin::~HdCyclesPlugin()
{
}
HdCyclesPlugin::~HdCyclesPlugin() {}
bool HdCyclesPlugin::IsSupported() const
{

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@ -25,9 +25,7 @@ HdCyclesPoints::HdCyclesPoints(const SdfPath &rprimId
{
}
HdCyclesPoints::~HdCyclesPoints()
{
}
HdCyclesPoints::~HdCyclesPoints() {}
HdDirtyBits HdCyclesPoints::GetInitialDirtyBitsMask() const
{

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@ -11,13 +11,9 @@
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesRenderBuffer::HdCyclesRenderBuffer(const SdfPath &bprimId) : HdRenderBuffer(bprimId)
{
}
HdCyclesRenderBuffer::HdCyclesRenderBuffer(const SdfPath &bprimId) : HdRenderBuffer(bprimId) {}
HdCyclesRenderBuffer::~HdCyclesRenderBuffer()
{
}
HdCyclesRenderBuffer::~HdCyclesRenderBuffer() {}
void HdCyclesRenderBuffer::Finalize(HdRenderParam *renderParam)
{
@ -94,9 +90,7 @@ bool HdCyclesRenderBuffer::IsMapped() const
return _mapped != 0;
}
void HdCyclesRenderBuffer::Resolve()
{
}
void HdCyclesRenderBuffer::Resolve() {}
bool HdCyclesRenderBuffer::IsConverged() const
{

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@ -131,9 +131,7 @@ HdCyclesDelegate::HdCyclesDelegate(const HdRenderSettingsMap &settingsMap,
}
}
HdCyclesDelegate::~HdCyclesDelegate()
{
}
HdCyclesDelegate::~HdCyclesDelegate() {}
void HdCyclesDelegate::SetDrivers(const HdDriverVector &drivers)
{

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@ -176,8 +176,6 @@ void HdCyclesRenderPass::_Execute(const HdRenderPassStateSharedPtr &renderPassSt
session->draw();
}
void HdCyclesRenderPass::_MarkCollectionDirty()
{
}
void HdCyclesRenderPass::_MarkCollectionDirty() {}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

View File

@ -32,9 +32,7 @@ SceneLock::SceneLock(const HdRenderParam *renderParam)
{
}
SceneLock::~SceneLock()
{
}
SceneLock::~SceneLock() {}
HdCyclesSession::HdCyclesSession(Session *session_, const bool keep_nodes)
: session(session_), keep_nodes(true), _ownCyclesSession(false)

View File

@ -30,9 +30,7 @@ HdCyclesVolume::HdCyclesVolume(const SdfPath &rprimId
{
}
HdCyclesVolume::~HdCyclesVolume()
{
}
HdCyclesVolume::~HdCyclesVolume() {}
HdDirtyBits HdCyclesVolume::GetInitialDirtyBitsMask() const
{

View File

@ -7,9 +7,7 @@
CCL_NAMESPACE_BEGIN
AdaptiveSampling::AdaptiveSampling()
{
}
AdaptiveSampling::AdaptiveSampling() {}
int AdaptiveSampling::align_samples(int start_sample, int num_samples) const
{

View File

@ -9,9 +9,7 @@
CCL_NAMESPACE_BEGIN
PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(move(driver))
{
}
PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(move(driver)) {}
void PathTraceDisplay::reset(const BufferParams &buffer_params, const bool reset_rendering)
{

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@ -44,9 +44,7 @@ PathTraceWork::PathTraceWork(Device *device,
{
}
PathTraceWork::~PathTraceWork()
{
}
PathTraceWork::~PathTraceWork() {}
RenderBuffers *PathTraceWork::get_render_buffers()
{

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@ -142,9 +142,7 @@ class PathTraceWork {
#ifdef WITH_PATH_GUIDING
/* Initializes the per-thread guiding kernel data. */
virtual void guiding_init_kernel_globals(void *, void *, const bool)
{
}
virtual void guiding_init_kernel_globals(void *, void *, const bool) {}
#endif
protected:

View File

@ -189,9 +189,7 @@ void PathTraceWorkCPU::copy_to_display(PathTraceDisplay *display,
display->unmap_texture_buffer();
}
void PathTraceWorkCPU::destroy_gpu_resources(PathTraceDisplay * /*display*/)
{
}
void PathTraceWorkCPU::destroy_gpu_resources(PathTraceDisplay * /*display*/) {}
bool PathTraceWorkCPU::copy_render_buffers_from_device()
{

View File

@ -11,9 +11,7 @@
CCL_NAMESPACE_BEGIN
WorkTileScheduler::WorkTileScheduler()
{
}
WorkTileScheduler::WorkTileScheduler() {}
void WorkTileScheduler::set_accelerated_rt(bool accelerated_rt)
{

View File

@ -43,9 +43,7 @@ ccl_device int bsdf_diffuse_ramp_setup(DiffuseRampBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device void bsdf_diffuse_ramp_blur(ccl_private ShaderClosure *sc, float roughness)
{
}
ccl_device void bsdf_diffuse_ramp_blur(ccl_private ShaderClosure *sc, float roughness) {}
ccl_device Spectrum bsdf_diffuse_ramp_eval(ccl_private const ShaderClosure *sc,
const float3 wi,

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