MacOS: Enable support for EDR rendering #105662
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@ -74,7 +74,6 @@
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#include "BIF_glutil.h"
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#include "GPU_capabilities.h"
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#include "GPU_shader.h"
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fclem marked this conversation as resolved
Outdated
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#include "RE_engine.h"
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@ -1279,7 +1279,7 @@ static void rna_def_colormanage(BlenderRNA *brna)
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prop,
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"High Dynamic Range",
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"Enable high dynamic range display in rendered viewport, uncapping display brightness. This "
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"requires a monitor with HDR support and a view transform designed for HDR.");
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"requires a monitor with HDR support and a view transform designed for HDR");
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RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagedColorspaceSettings_reload_update");
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/* ** Color-space ** */
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