Fix #103021: Metaballs have jagged normals #105799

Closed
Hans Goudey wants to merge 1 commits from HooglyBoogly:fix-metaball-normals into blender-v3.5-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
Member

eaa87101cd made evaluated metaballs become meshes
for render engines. This exposed the normals calculated by the metaball
tessellation directly, whereas before they were recalculated later.

There are two fixes: not using the metaball tessellation normals at
all and calculating them with the standard Mesh code path instead,
or switching a define in the metaball code to use a more mesh-like
vertex normal accumulation. Since the results are very similar
(see attached renders), use the second solution, which should
be less expensive.

eaa87101cd5a20e57774 made evaluated metaballs become meshes for render engines. This exposed the normals calculated by the metaball tessellation directly, whereas before they were recalculated later. There are two fixes: not using the metaball tessellation normals at all and calculating them with the standard Mesh code path instead, or switching a define in the metaball code to use a more mesh-like vertex normal accumulation. Since the results are very similar (see attached renders), use the second solution, which should be less expensive.
Hans Goudey added this to the 3.5 milestone 2023-03-15 16:44:57 +01:00
Hans Goudey added the
Module
Modeling
Interest
Render & Cycles
Interest
EEVEE & Viewport
labels 2023-03-15 16:44:58 +01:00
Hans Goudey added 1 commit 2023-03-15 16:45:09 +01:00
577fe766b5 Fix #103021: Metaballs have jagged normals
eaa87101cd made evaluated metaballs become meshes
for render engines. This exposed the normals calculated by the metaball
tessellation directly, whereas before they were recalculated later.

There are two fixes: not using the metaball tessellation normals at
all and calculating them with the standard Mesh code path instead,
or switching a define in the metaball code to use a more mesh-like
vertex normal accumulation. Since the results are very similar
(see attached renders), use the second solution, which should
be less expensive.
Hans Goudey requested review from Brecht Van Lommel 2023-03-15 16:45:16 +01:00
Hans Goudey added this to the Modeling project 2023-03-15 16:45:22 +01:00
Brecht Van Lommel approved these changes 2023-03-15 16:56:17 +01:00
Author
Member

Committed manually: c6878d5e82

Committed manually: c6878d5e829fd84de5e08fbae780a60613292712
Hans Goudey closed this pull request 2023-03-15 17:14:54 +01:00
Hans Goudey deleted branch fix-metaball-normals 2023-03-15 17:22:18 +01:00
Brecht Van Lommel removed this from the Modeling project 2023-03-16 01:06:41 +01:00

Pull request closed

Sign in to join this conversation.
No reviewers
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#105799
No description provided.