Fix #105688: Ignore modifier part of viewer path in pinned trees. #105826

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Lukas Tönne wants to merge 1 commits from LukasTonne:fix-viewer-crash-in-pinned-ntree into main

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Viewer node paths usually start with the modifier, but in pinned
node editors the tree may not be used by the object in context.
In that case the modifier part of the path should be ignored.
The viewer node is always disabled in that case.

Viewer node paths usually start with the modifier, but in pinned node editors the tree may not be used by the object in context. In that case the modifier part of the path should be ignored. The viewer node is always disabled in that case.
Lukas Tönne added the
Module
Nodes & Physics
label 2023-03-16 12:22:40 +01:00
Lukas Tönne added 1 commit 2023-03-16 12:22:49 +01:00
4d2180ca40 Fix #105688: Ignore modifier part of viewer path in pinned trees.
Viewer node paths usually start with the modifier, but in pinned
node editors the tree may not be used by the object in context.
In that case the modifier part of the path should be ignored.
The viewer node is always disabled in that case.
Lukas Tönne added this to the Nodes & Physics project 2023-03-16 17:12:43 +01:00
Jacques Lucke was assigned by Lukas Tönne 2023-03-17 10:02:58 +01:00
Member

I think ideally we would store the context modifier in the node editor so that it gets pinned as well, but I'm fine with this solution as well for now if it fixes the crash.

I think ideally we would store the context modifier in the node editor so that it gets pinned as well, but I'm fine with this solution as well for now if it fixes the crash.
Jacques Lucke approved these changes 2023-03-17 11:59:12 +01:00
Lukas Tönne closed this pull request 2023-03-17 12:14:17 +01:00

Pull request closed

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Reference: blender/blender#105826
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