UI: Tooltips for Assets #106189

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Harley Acheson merged 1 commits from Harley/blender:TooltipsSimple into main 2023-04-12 18:44:59 +02:00
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Show tooltips with minimal data for Asset Browser items.


We don't currently show any tooltips for Asset Browser items. This can be problematic because as the thumbnail size decreases you are more likely to have the name truncated.

This PR adds these tooltips with minimum code changes and with minimal information. This is meant to be an easy and uncontentious solution for 3.6 (mostly because of Assets) that I could (propose to) extend further for version 4.0.

Following shows a tooltip for an Asset, showing just name and description (if available). Note the utility of seeing the full name in this situation. We could also show license, copyright, and author but these items seemed less immediately necessary and can be found in the side panel if needed.

image

Show tooltips with minimal data for Asset Browser items. --- We don't currently show any tooltips for Asset Browser items. This can be problematic because as the thumbnail size decreases you are more likely to have the name truncated. This PR adds these tooltips with minimum code changes and with minimal information. This is meant to be an easy and uncontentious solution for **3.6** (mostly because of Assets) that I could (propose to) extend further for version 4.0. Following shows a tooltip for an Asset, showing just name and description (if available). Note the utility of seeing the full name in this situation. We could also show license, copyright, and author but these items seemed less immediately necessary and can be found in the side panel if needed. ![image](/attachments/c8e42cea-cf22-4353-8a71-c7bdf3178aa2)
Harley Acheson added this to the User Interface project 2023-03-27 19:09:46 +02:00
Harley Acheson requested review from Julian Eisel 2023-03-27 19:09:57 +02:00
Harley Acheson force-pushed TooltipsSimple from f1e4dee2d0 to b5fbe189c5 2023-03-28 18:57:58 +02:00 Compare
First-time contributor

For the file system tooltip, should it only have the blend file name rather than having the file path? In a scenario where the path is long and also the path is already at the top.

For the file system tooltip, should it only have the blend file name rather than having the file path? In a scenario where the path is long and also the path is already at the top. > ![](https://projects.blender.org/attachments/a0810972-00cc-4748-a799-77ae802043d6)
Harley Acheson force-pushed TooltipsSimple from b5fbe189c5 to 56d33ddb9f 2023-04-06 01:54:45 +02:00 Compare
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@shwaky - For the file system tooltip, should it only have the blend file name rather than having the file path? In a scenario where the path is long and also the path is already at the top.

Good point. There is a situation where you would still want the file path, and that is when you have recursion turned on.

So have update the PR to only show the path if recursion_level > 0. I have updated the capture in the first comment to show what it looks like in most situations.

> @shwaky - For the file system tooltip, should it only have the blend file name rather than having the file path? In a scenario where the path is long and also the path is already at the top. Good point. There is a situation where you would still want the file path, and that is when you have recursion turned on. So have update the PR to only show the path if recursion_level > 0. I have updated the capture in the first comment to show what it looks like in most situations.
Julian Eisel requested changes 2023-04-11 16:25:00 +02:00
Julian Eisel left a comment
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Let's treat asset and file tooltips as separate patches. For assets things are straight forward, for files further discussion may be needed (like which information to display there, formatting, etc). I'm also not convinced the tooltip is the best place for this information, we could also display file information in the sidebar or in some extra region (like some other file browsers do).

Let's treat asset and file tooltips as separate patches. For assets things are straight forward, for files further discussion may be needed (like which information to display there, formatting, etc). I'm also not convinced the tooltip is the best place for this information, we could also display file information in the sidebar or in some extra region (like some other file browsers do).
@ -112,0 +139,4 @@
char description[2048];
size_t slen = 0;
if (file->asset) {
Member

Let's not have functions with such big-ish if-else if-else blocks. Simply set a dedicated tooltip callback for assets, this can be much more concise then. All we need here is the asset representation I think, all the other variables/data just add noise.

Let's not have functions with such big-ish `if`-`else if`-`else` blocks. Simply set a dedicated tooltip callback for assets, this can be much more concise then. All we need here is the asset representation I think, all the other variables/data just add noise.
Harley marked this conversation as resolved
@ -112,0 +179,4 @@
if (file->typeflag & (FILE_TYPE_BLENDER | FILE_TYPE_BLENDER_BACKUP) &&
!(file->attributes & FILE_ATTR_OFFLINE)) {
/* Load Blender version directly from the file. */
short version = BLO_version_from_file(full_path);
Member

While using "minimal" .blend reading, BLO_version_from_file() still has to open a .blend file from disk, which can't just be assumed to be entirely trivial. E.g. on network drives, displaying this tooltip could freeze Blender for seconds, since everything happens on the main thread. We could query the version on file list loading (which uses a thread).

Opinion @mont29 / @ideasman42?

While using "minimal" .blend reading, `BLO_version_from_file()` still has to open a .blend file from disk, which can't just be assumed to be entirely trivial. E.g. on network drives, displaying this tooltip could freeze Blender for seconds, since everything happens on the main thread. We could query the version on file list loading (which uses a thread). Opinion @mont29 / @ideasman42?
Harley marked this conversation as resolved
Harley Acheson changed title from UI: Tooltips for Assets and File Browser Thumbnails to WIP UI: Tooltips for Assets 2023-04-11 17:40:03 +02:00
Harley Acheson force-pushed TooltipsSimple from 56d33ddb9f to 149b6dc338 2023-04-11 18:49:08 +02:00 Compare
Harley Acheson changed title from WIP UI: Tooltips for Assets to UI: Tooltips for Assets 2023-04-11 18:50:09 +02:00
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@JulianEisel - Let's treat asset and file tooltips as separate patches

Done. This PR is now greatly simplified by only dealing with asset tooltips.

> @JulianEisel - Let's treat asset and file tooltips as separate patches Done. This PR is now greatly simplified by only dealing with asset tooltips.
Julian Eisel reviewed 2023-04-11 18:58:19 +02:00
@ -114,0 +117,4 @@
static char *file_draw_asset_tooltip_func(bContext * /*C*/, void *argN, const char * /*tip*/)
{
const AssetRepresentation *asset = static_cast<AssetRepresentation *>(argN);
char description[2048];
Member

I would suggest using std::string instead of a fixed size buffer. Removes the length limit and makes the code a lot more readable. Check node_errors_tooltip_fn() as reference.
(Sorry for only bringing this up now)

I would suggest using `std::string` instead of a fixed size buffer. Removes the length limit and makes the code a lot more readable. Check `node_errors_tooltip_fn()` as reference. (Sorry for only bringing this up now)
Harley marked this conversation as resolved
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@JulianEisel - ...using std::string...a lot more readable.

Yes, can't argue with that; looks much nicer. Thanks!

@JulianEisel - ...using std::string...a lot more readable. Yes, can't argue with that; looks much nicer. Thanks!
Julian Eisel approved these changes 2023-04-12 13:19:13 +02:00
@ -114,0 +117,4 @@
static char *file_draw_asset_tooltip_func(bContext * /*C*/, void *argN, const char * /*tip*/)
{
const AssetRepresentation *asset = static_cast<AssetRepresentation *>(argN);
std::string complete_string (AS_asset_representation_name_get(asset));
Member

Would initialize like this std::string complete_string = AS_asset_representation_name_get(asset);.

Would initialize like this `std::string complete_string = AS_asset_representation_name_get(asset);`.
Harley marked this conversation as resolved
Harley Acheson force-pushed TooltipsSimple from 613c0584c2 to da31cc9b1b 2023-04-12 18:42:46 +02:00 Compare
Harley Acheson merged commit 0ee0e8c0d4 into main 2023-04-12 18:44:59 +02:00
Harley Acheson deleted branch TooltipsSimple 2023-04-12 18:45:00 +02:00
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Reference: blender/blender#106189
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