I18n: translate viewport grid unit #106383
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@ -841,7 +841,7 @@ float ED_scene_grid_scale(const Scene *scene, const char **r_grid_unit)
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if (usys) {
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int i = BKE_unit_base_get(usys);
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if (r_grid_unit) {
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*r_grid_unit = BKE_unit_display_name_get(usys, i);
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*r_grid_unit = IFACE_(BKE_unit_display_name_get(usys, i));
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}
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return float(BKE_unit_scalar_get(usys, i)) / scene->unit.scale_length;
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}
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@ -928,7 +928,7 @@ float ED_view3d_grid_view_scale(Scene *scene,
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BKE_unit_system_get(scene->unit.system, B_UNIT_LENGTH, &usys, &len);
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if (usys) {
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*r_grid_unit = BKE_unit_display_name_get(usys, len - i - 1);
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*r_grid_unit = IFACE_(BKE_unit_display_name_get(usys, len - i - 1));
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}
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}
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}
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