Fix #103571: Force field absorption for rigid bodies #106503
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@ -2054,6 +2054,9 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
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object_transform_final_key,
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"Rigidbody Sync -> Transform Final");
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}
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/* Relations between colliders and force fields, needed for force field absorption. */
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build_collision_relations(graph_, nullptr, eModifierType_Collision);
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}
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FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
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}
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