WIP: Fix #106127: crash enabling "Dynamic" on already bound MeshDeform mod #106617
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Reference: blender/blender#106617
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Delete Branch "lichtwerk/blender:106127"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The UI would already disable the prop, but setting via python or drivers
would still be possible, resulting in a crash because important dynamic
binding data would be missing in the modifier evaluation.
Now report an error in the modifier in such case instad of crashing.
Alternatively, re-binding under the hood could be investigated.
I wonder whether this should actually be handled on the RNA level and do
BKE_report
when the property is attempted to be assigned from Python?Also, I am not sure whether the property is actually intended to be drivable/animatable.
But as a fall-back for older files this patch might still be useful.
Curios what you think about these points.
@ -383,0 +383,4 @@
/* The UI will not allow enabling Dynamic once bound, but setting via RNA or drivers might
* happen. Evaluation will miss important binding data then though, so better do nothing in such
* case (alternatively re-binding could be considered, see above). */
if (mmd->flag & MOD_MDEF_DYNAMIC_BIND && !mmd->dynverts) {
Use parenthesis to avoid ambiguity:
if ((mmd->flag & MOD_MDEF_DYNAMIC_BIND) && !mmd->dynverts)
I don't think this is a good idea. It'll make it too easy to accidentally discard people's data. Unless I'm mistaken, getting the binding data back once it's gone can be fairly tricky.
I could see the use from an studio-customisation/automatisation point of view, where the driver determines which kind of binding is used in which situation. Unfortunately the bug reporter didn't mention their use case.
The desired behaviour I think also depends on the intent of this driver. If I'm right and it's indeed about automating what should happen when the 'Bind' button is pressed, it means that setting this property should not have any influence when the modifier is already bound.
The crash seems to occur because the property has two purposes now:
I think a proper solution would be to disconnect those two purposes. It might be enough to alter
meshdeform_vert_task()
and replaceif (mmd->flag & MOD_MDEF_DYNAMIC_BIND)
withif (mmd->dynverts != NULL)
. Or better:That way the 'binding mode' that was actually used to construct the data is used when evaluating, and this particular flag is only used for the binding operator.
I would also assume the driver is set up to automate what should happen when binding is triggered.
It is not possible to have both binding data available (dynamic and "un-dynamic"), right? So if dynamic is available, it should always be used, so then what @dr.sybren suggests for
meshdeform_vert_task
makes sense. We could even hide the property completely from the UI after binding then?Would still prefer if we additionally use
BKE_modifier_set_error
if data is not found (so the user knows something is missing/wrong)I think that's the case, yeah.
I think the property still holds value in the sense that it shows what kind of data was set.
👍
Fix #106127: crash enabling "Dynamic" on already bound MeshDeform modto WIP: Fix #106127: crash enabling "Dynamic" on already bound MeshDeform modCheckout
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