DNA: Move irradiance grid light cache data to Object level #106808

Merged
Clément Foucault merged 13 commits from fclem/blender:lightprobe-data into main 2023-04-17 17:12:31 +02:00

This is the first step for refactoring the lightcache system.
Each probe instance (as in Object) will now store its own baked data.
The data is currently stored in uncompressed readable format.

This introduces two new operators for baking to avoid confusion with
the previous light baking pipeline. These do nothing other than
creating empty caches that will be populated by EEVEE later on.

The DNA storage is made to be able to include multiple caches
in case of baked simulation over time but it isn't yet supported.

I prefer to keep the implementation simple for now as the long term
goals for this feature are uncertain.
There is still a type flag (LightProbeObjectCache.cache_type) that
will be used for versioning.

The naming convention of structs is a bit weird but that's all I
found in order to avoid interfering with the old scene light cache
that is still used by (old) EEVEE.

Related task #106449.

This is the first step for refactoring the lightcache system. Each probe instance (as in `Object`) will now store its own baked data. The data is currently stored in uncompressed readable format. This introduces two new operators for baking to avoid confusion with the previous light baking pipeline. These do nothing other than creating empty caches that will be populated by EEVEE later on. The DNA storage is made to be able to include multiple caches in case of baked simulation over time but it isn't yet supported. I prefer to keep the implementation simple for now as the long term goals for this feature are uncertain. There is still a type flag (`LightProbeObjectCache.cache_type`) that will be used for versioning. The naming convention of structs is a bit weird but that's all I found in order to avoid interfering with the old scene light cache that is still used by (old) EEVEE. Related task #106449.
Clément Foucault added 2 commits 2023-04-11 15:24:33 +02:00
Clément Foucault added 2 commits 2023-04-12 17:59:19 +02:00
Clément Foucault added this to the EEVEE & Viewport project 2023-04-12 17:59:44 +02:00
Clément Foucault requested review from Sergey Sharybin 2023-04-12 17:59:58 +02:00
Clément Foucault changed title from WIP: DNA: Move irradiance grid light cache data to Object level to DNA: Move irradiance grid light cache data to Object level 2023-04-12 18:00:04 +02:00
Clément Foucault added 1 commit 2023-04-12 19:21:37 +02:00
Sergey Sharybin requested review from Brecht Van Lommel 2023-04-13 09:55:17 +02:00
Author
Member

I would like to know how much of an issue it would be to commit this in main even during the 3.6 release cycle where this wouldn't be used (because no EEVEE-Next yet).

The new lightcache baking needs it. But I can just rebase this on top of the new lightcache implementation branch and waiting for it to be finished.

I would like to know how much of an issue it would be to commit this in `main` even during the 3.6 release cycle where this wouldn't be used (because no EEVEE-Next yet). The new lightcache baking needs it. But I can just rebase this on top of the new lightcache implementation branch and waiting for it to be finished.
Brecht Van Lommel approved these changes 2023-04-13 18:41:48 +02:00
Brecht Van Lommel left a comment
Owner

Implementation looks fine overall.

I don't see an issue having this code in 3.6 if it doesn't show up in the UI.

Implementation looks fine overall. I don't see an issue having this code in 3.6 if it doesn't show up in the UI.
@ -204,0 +218,4 @@
} LightProbeBakingData;
/**
* Irradiance stored as RGB triple using scene referred color space.

scene referred -> scene linear (scene referred is a category of color spaces, scene linear is the specific one)

scene referred -> scene linear (scene referred is a category of color spaces, scene linear is the specific one)
fclem marked this conversation as resolved
Clément Foucault added 3 commits 2023-04-15 22:01:50 +02:00
Clément Foucault added 1 commit 2023-04-15 22:02:38 +02:00
buildbot/vexp-code-patch-coordinator Build done. Details
35a3592d4b
Merge branch 'main' into lightprobe-data
Author
Member

@blender-bot build

@blender-bot build
Sergey Sharybin approved these changes 2023-04-17 09:49:21 +02:00
Sergey Sharybin left a comment
Owner

The BLO_write_<foo>_array checks for the null pointer, so some explicit checks around it can be removed it seems.
I also think checks around BLO_read_<foo>_array can also be removed.

This is how other code uses those functions.

But this is not strictkly required for this PR.

The `BLO_write_<foo>_array` checks for the null pointer, so some explicit checks around it can be removed it seems. I also think checks around `BLO_read_<foo>_array` can also be removed. This is how other code uses those functions. But this is not strictkly required for this PR.
Clément Foucault added 2 commits 2023-04-17 13:39:27 +02:00
Clément Foucault added 1 commit 2023-04-17 14:00:47 +02:00
Clément Foucault added 1 commit 2023-04-17 16:59:47 +02:00
Clément Foucault merged commit a8feb20e1c into main 2023-04-17 17:12:31 +02:00
Clément Foucault deleted branch lightprobe-data 2023-04-17 17:12:32 +02:00
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Reference: blender/blender#106808
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