Fix #106943: driver on inactive view layer doesn't work #107031
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Reference: blender/blender#107031
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Delete Branch "dr.sybren/blender:anim/106943-bg-view-layer-driver"
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Animation data (including drivers) on inactive view layers now work.
The removal of such view layers was too optimistic; they are now kept
around. The bases are still removed, mostly for safety sake and to keep
the changes to a minimum.
scene_remove_unused_view_layers()
has been renamed toscene_minimize_unused_view_layers()
to reflect its new functionality.For compatibility with assumptions in other areas of the code, the function
still ensures the input view layer is at index 0.
I am confused by the implementation of the
view_layer_unassign_bases
. It seems it is only taking care of un-assigning the active base, but it leaves the actual base list intact.I'd imagine for the proper removal of data which might point to the original data we need to run the first block of the
BKE_view_layer_free_ex
which includesbaseact
,object_bases
,object_bases_hash
,layer_collections
.I'm also not too sure about that; I just moved the existing code that did that when rendering to a function of its own. Figured that if that were doing the right thing, I'd better do the same thing.
👍
That code was only done for the
is_render_pipeline_depsgraph
. It is kind of controlled environment, so just a pare minumum was done.For the actual evaluated depsgraph the entire view unused layers were removed, to avoid code like external render engine accessing data which is not part of the dependency graph (via
scene.view_layers['random_unused_layer'].objects ...
).I don't feel like using the short-cut of
basact
-only for the non-pipeline depsgraph is safe. And safe code hopefully is as easy as just splittingBKE_view_layer_free_object_content
from theBKE_view_layer_free_ex
and call it from theview_layer_unassign_bases()
.Landing (
f588a0596b
) after an over-the-shoulder review + approval done by Sergey :)