Geometry Nodes: Simulation Zone drawing updates #107043
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Reference: blender/blender#107043
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Delete Branch "geometry-nodes-simulation-background"
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Multiple changes:
See #106810
@ -3168,1 +3167,3 @@
immUniformThemeColor(TH_NODE_ZONE_SIMULATION);
float zone_color[4];
UI_GetThemeColor4fv(TH_NODE_ZONE_SIMULATION, zone_color);
immUniformThemeColorBlend(TH_BACK, TH_NODE_ZONE_SIMULATION, zone_color[3]);
What about using
immUniformColor4fv
here soTH_NODE_ZONE_SIMULATION
doesn't have to be passed twice? I'd think that would give the same result.I don't see the point besides saving one internal call to the equivalent of
UI_GetThemeColor4fv(TH_BACK, background_color);
.What I thought of instead is to split the alpha from the simulation zone color and have it as a standalone float.
Patch updated to contain three separate commits:
Added two more commits:
I looked at drawing the zone with a shadow, but that would be too much work. I propose we move forward with this as it is.
Geometry Nodes: Set Simulation Zone background colorto Geometry Nodes: Simulation Zone drawing updatesCommitted to the
geometry-nodes-simulation
branch as8981bb4ac6
.It's just about avoiding logical redundancy and not doing the same thing twice.
Pull request closed